Floor Traps

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Summary

  • Floor Traps only work for PvM
  • Requires 80 Tinkering and 80 Detecting Hidden to craft
  • Floor Traps will place a Pressure Plate at the player's location as well as one in each cardinal direction (North/South/East/West)
  • Players may only place a single Floor Trap on a tile and cannot have overlapping Pressure Plates
  • Floor traps will activate if a non-tamed/non-summoned creature steps onto one of the Pressure Plates for the trap
  • Floor traps will expire in 3 minutes if not activated by creatures


Trap Wire Levels

Trap Wire is used to improve the damage, effect and radius of a Floor Trap. Trap Wire levels are as follows:

  • Iron Trap Wire (Craftable): Trap Wire Level 0
  • Bronze Trap Wire: Trap Wire Level 1
  • Silver Trap Wire: Trap Wire Level 2
  • Gold Trap Wire: Trap Wire Level 3
  • Platinum Trap Wire: Trap Wire Level 4


Damage and Effects Skill Scalars

The damage and effects on Traps are scaled based on a player's Tinkering and Detect Hidden skills as follows:

  • Trap Damage Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
  • Trap Effect Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)

This means that a player will need 100 Tinkering and 100 Detect Hidden to receive 100% of the values listed for each trap type (players may go over 100 skill to increase their damage/effect values beyond 100% of normal).


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Trap Placement Cooldown

Players now can place Traps as often as follows based on their Tinkering and Detect Hidden skill:

  • 80+ Tinkering and 80+ Detect Hidden: 3 Traps placeable every 3 minutes
  • 90+ Tinkering and 90+ Detect Hidden: 4 Traps placeable every 3 minutes
  • 100+ Tinkering and 100+ Detect Hidden: 5 Traps placeable every 3 minutes
  • 110+ Tinkering and 110+ Detect Hidden: 6 Traps placeable every 3 minutes
  • 120+ Tinkering and 120+ Detect Hidden: 7 Traps placeable every 3 minutes


Types of Floor Traps

Bleed Trap

  • Uses Total Refresh Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 150 Bleed Damage + 25 Per Trap Wire Level to each creature in radius


Chill Trap

  • Uses Greater Agility Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
  • Applies a Chill Effect (Melee and Casting Speed reduction of 10% + 2% per Trap Wire Level) for 60 seconds


Cripple Trap

  • Uses Greater Cure Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
  • Applies a Cripple Effect (Melee Defense reduction of 10% + 2% per Trap Wire Level) for 60 seconds


Enervate Trap

  • Uses Greater Magic Resist Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
  • Applies an Enervate Effect (Spell Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds


Explosion Trap

  • Uses Greater Explosion Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 200 Damage + 25 Per Trap Wire Level to each creature in radius


Pierce Trap

  • Uses Greater Heal Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
  • Applies a Pierce Effect (Armor reduction of 20 + 10 per Trap Wire Level) for 60 seconds

Poison Trap

  • Uses Lethal Poison Potion
  • Radius of 1 + 1 Per Trap Wire Level
  • Inflicts Lethal Poison to each creature in radius

Weaken Trap

  • Uses Greater Strength Potion
  • Radius of 2 + 1 Per Trap Wire Level
  • Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
  • Applies a Weaken Effect (Melee Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds
 


Trap Detonators

  • Players can craft Trap Detonators with 75 Tinkering
  • Players can use Trap Detonators to manually detonate Floor Traps they have placed
  • When using a Trap Detonator, the player may click themselves to detonate all traps they currently have within 18 tiles, or may click the ground to detonate a single trap within 1 tile of the target location
  • Trap Detonators have an unlimited number of uses


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