Ships

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Summary

  • Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online
  • Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
  • Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
  • Using any ship command will reveal the player

shiplaunched.png


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Building and Registering a Ship

Players can use the Carpentry to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship's Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).

shipregistration.png


To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player's bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.


Ship Flags

  • Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.
  • Players can choose between a Pirate Flag (default setting) or a Civilian Flag
  • As long as their ship is NOT yet in the water, players can change their ship's flag by clicking the Change Flag button, which will give a description of what that flag represents
  • While flying a Pirate Flag (default settings) ships have no penalties or special handling
  • While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players
  • Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship's Upgrade Deeds (via Ransom)
  • If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such

Civilian Flag

Pirate Flag


Types of Ships

Category Image Name Ingredients Min. Skill
Ship Items smallship.jpg Small Ship Deed 2000 Boards
200 Iron Ingot
200 Cloth
85
Ship Items smalldragonship.jpg Small Dragonship Deed 2000 Boards
200 Iron Ingots
200 Cloth
90
Ship Items mediumship.jpg Medium Ship Deed 3000 Boards
300 Iron Ingots
300 Cloth
95
Ship Items mediumdragonship.jpg Medium Dragonship Deed 3000 Boards
300 Iron Ingots
300 Cloth
100
Ship Items largeship.jpg Large Ship Deed 1 Board Commodity
500 Iron Ingots
500 Cloth
105
Ship Items largedragonship.jpg Large Dragonship Deed 1 Board Commodity
500 Iron Ingots
500 Cloth
110
Ship Items carrack.jpg Carrack Deed 1 Mastercrafting Diagram
2 Board Commodities
1000 Iron Ingots
1000 Cloth
115
Ship Items galleon.jpg Galleon Deed 2 Mastercrafting Diagram
3 Board Commodities
1500 Iron Ingots
1500 Cloth
120


Ship Stats Page

The Stats Page shows the ship's specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it's base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.


The Ship's Stats Page contains the ship's specific values for a variety of ship actions and mechanics


Doubloons

  • Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
  • When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)
  • Players sinking another player's ship will receive 10% of the ship's total Doubloon value as a reward
  • Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags


Collecting Doubloons in the Outlands


Ship Crewmembers

  • Players can use the Begging skill to Motivate Ship Crewmembers
  • Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses
  • Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship


Profession Potential Crew Bonuses Profession Potential Crew Bonuses Profession Potential Crew Bonuses Profession Potential Crew Bonuses
carpenter.png

Carpenter
Repair Cooldown
Hull Repair
Hull Max Hits
hedgemage.png

Hedge Mage
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
navigator.png

Navigator
Movement Speed
Sails Max Hits
Sails Repair
powdermonkey.png

Powder Monkey
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
cook.png

Cook
Crew Hit Points
Crew Wrestling
Crew Damage
Crew Healing
marine.png

Marine
Crew Boarding Success
Crew Wrestling
Crew Damage
orcreaver.png

Orc Reaver
Crew Damage
Crew Wrestling
Crew Boarding Success
raider.png

Raider
Crew Wrestling
Crew Boarding Success
Crew Damage
engineer.png

Engineer
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
marksman.png

Marksman
Cannon Accuracy
Cannon Damage
Crew Wrestling
paviseman.png

Paviseman
Crew Hit Points
Cannon Accuracy
Doubloons Earned
sailor.png

Sailor
Movement Speed
Sails Max Hits
Sails Repair
Cannon Accuracy
fisherman.png

Fisherman
Fishing Effective Skill
Doubloons Earned
Sails Max Hits
Sails Repair
medic.png

Medic
Crew Healing
Crew Hit Points
pilgrim.png

Pilgrim
Wake Scalar
Fishing Effective Skill
Movement Speed
seadog.png

Sea Dog
Doubloons Earned
Movement Speed
Crew Wrestling
Sails Max Hits
gunner.png

Gunner
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair
merchant.png

Merchant
Doubloons Earned
Hold Capacity
Movement Speed
pirate.png

Pirate
Crew Boarding Success
Doubloons Earned
Cannon Damage
Crew Damage Bonus
spy.png

Spy
Wake Scalar
Hold Capacity
Lesser Ability Cooldown


Loyalty

  • All Ship Crewmembers now have a Loyalty Level ranging from 0-10
  • Ship Crewmembers begin at Loyalty Level 0
  • When a player's ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the doubloon amount
  • A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
  • Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember


shipcrewmemberloyalty.jpg


  • When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
  • In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
  • The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
  • Players cannot upgrade Crewmembers while at sea (they must be on land)
  • A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
  • Players will come across Pirate Booty as loot in a variety of sea-faring activities


shipcrewmemberloyalty02.jpg


Each Loyalty Level upgrade increases the following:

  • Ship Bonuses provided by the Crewmember are increased by 5% (scalar)
  • Hit Points for the Crewmember are increased by a random amount between 25-50
  • Dex for the Crewmember is increased by a random amount between 0-2
  • Damage for the Crewmember is increased by a random amount between 0-2
  • Wrestling for the Crewmember is increased by a random amount between 0-2
  • Armor for the Crewmember is increased by a random amount between 0-2
  • Magic Resist for the Crewmember is increased by a random amount between 0-3


Ship Abilities

Abilities

Upgrade Name Upgrade Type Upgrade Description
shipabilities arcaneshot.jpg

Arcane Shot
Lesser Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 50% of base damage to creatures and players, which ignores armor.
shipabilities boneshot.jpg

Boneshot
Lesser Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns

Any creature or player hit has it's armor rating reduced by 25 for 30 seconds.

shipabilities explosiveammunition.jpg

Explosive Ammunition
Lesser Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 150% of base damage to Hull
  • 50% of base damage to Sails
  • 100% of base damage to Guns and
  • 100% of base damage to creatures and players.
shipabilities glasscannon.jpg

Glass Cannon
Lesser Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players.

Any creature or player hit will also take 100% of base damage in bleed damage.

shipabilities hardtoport.jpg

Hard to Port
Lesser Increase ship speed by 20% for the next 15 seconds.
shipabilities holdfast.jpg

Hold Fast
Lesser Reduces damage taken by crewmembers by 25% for the next 30 seconds.
shipabilities luck.jpg

Luck
Lesser Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.
shipabilities mortarfire.jpg

Mortar Fire
Lesser Fires 3 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns and
  • 100% of base damage to creatures and players
shipabilities smokeshot.jpg

Smokeshot
Lesser Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players

Reduces ship's cannon accuracy by 50% for 15 seconds.

shipabilities swiftreload.jpg

Swift Reload
Lesser Reduces current reloading cooldown to 0 seconds.
shipabilities depthcharges.jpg

Depth Charges
Lesser Deploys 1 depth charge per cannon on the ship behind the tillerman.

Any ship moving over a depth charge will detonate it and take 150 Hull damage.

Depth charges last 60 seconds.

shipabilities powdermishap.jpg

Powder Mishap
Lesser Targets nearest other ship within 25 tiles that is currently reloading and:
  • adds 30 seconds to target ship's reloading time,
  • deals 150 Gun damage per cannon on target ship has on each side, and
  • deals 75 damage to every target on board

This ability cannot be stacked.

shipabilities seachange.jpg

Sea Change
Lesser Cancels all negative status effects on ship and cures poison for all targets on board.
Upgrade Name Upgrade Type Upgrade Description
shipabilities beattoquarters.jpg

Beat to Quarters
Regular Increase movement speed by 15% for the next 30 seconds.
shipabilities boardinghooks.jpg

Boarding Hooks
Regular Increase success chances by 50% for the next 45 seconds.
shipabilities boardingpikes.jpg

Boarding Pikes
Regular Prevents enemy boarding for the next 30 seconds.
shipabilities chainshot.jpg

Chainshot
Regular Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 175% of base damage to Sails
  • 125% of base damage to Guns and
  • 100% of base damage to creatures and players

Any ship hit will also have it's movement speed reduced by 25% for 15 seconds.

shipabilities expediterepairs.jpg

Expedite Repairs
Regular Reduces current cooldown on repairs immediately by 60 seconds
shipabilities flameshot.jpg

Flameshot
Regular Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 50% of base damage to creatures and players

Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds.

shipabilities ghostfire.jpg

Ghost Fire
Regular Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 125% of base damage to Sails
  • 125% of base damage to Guns and
  • 125% of base damage to creatures and players, which ignores armor.
shipabilities grapeshotammunition.jpg

Grapeshot Ammunition
Regular Fires 12 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 12.5% of base damage to Hull
  • 12.5% of base damage to Sails
  • 12.5% of base damage to Guns and
  • 50% of base damage to creatures and players
shipabilities heatseekerammunition.jpg

Heatseeker Ammunition
Regular Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players
shipabilities heavyordinance.jpg

Heavy Ordinance
Regular Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 175% of base damage to Hull
  • 75% of base damage to Sails
  • 125% of base damage to Guns and
  • 100% of base damage to creatures and players, which ignores armor.
shipabilities powdersoakammunition.jpg

Powdersoeak Ammunition
Regular Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 125% of base damage to Hull
  • 75% of base damage to Sails
  • 175% of base damage to Guns and
  • 100% of base damage to creatures and players

Any ship hit will also lose 2 ammunition from its cannons.

shipabilities rally.jpg

Rally
Regular Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc).
shipabilities specialpowderkeg.jpg

Special Powderkeg
Regular Increases Damage of normal cannon fire by 25% for the next 60 seconds.
shipabilities toxicammunition.jpg

Toxic Ammunition
Regular Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 75% of base damage to creatures and players, which ignores armor.

Any creature or player hit will also be inflicted with Deadly Poison.

shipabilities badrations.jpg

Bad Rations
Regular Targets nearest other ship within 25 tiles.

Reduces Wrestling skill of each crewmember by 20% for 30 seconds.

This ability cannot be stacked.

shipabilities grenades.jpg

Grenades
Regular Targets nearest other ship within 25 tiles.

Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles.

shipabilities razorwire.jpg

Razorwire
Regular For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds.

This ability cannot be stacked.

Upgrade Name Upgrade Type Upgrade Description
shipabilities brimstone.jpg

Brimstone
Greater Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 75% of base damage to creatures and players

Can create several flame pillars which deal 3 Hull damage and 5-10 player damage per second for 30 seconds.

shipabilities eldritchammunition.jpg

Eldritch Ammunition
Greater Fires 6 volleys at +50% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to creatures and players, which ignores armor.

Any ship hit will have it's cannon damage reduced by 50% for 30 seconds.

shipabilities flakcannons.jpg

Flak Cannons
Greater Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 25% of base damage to creatures and players
shipabilities furiousassault.jpg

Furious Assault
Greater Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds.
shipabilities hellfirebarrage.jpg

Hellfire Barrage
Greater Fires 3 volleys with scatter radius 3 and damage radius 2.

Successful hits deal damage to all ship locations:

  • 200% of base damage to Hull
  • 100% of base damage to Sails
  • 150% of base damage to Guns and
  • 75% of base damage to creatures and players
shipabilities icebreakerammunition.jpg

Icebreaker Ammunition
Greater Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 100% of base damage to Hull
  • 200% of base damage to Sails
  • 150% of base damage to Guns and
  • 100% of base damage to creatures and players

Any ship hit will take +25% damage for the next 30 seconds.

shipabilities marinersfortune.jpg

Mariner's Fortune
Greater For the next 3 minutes, fishing attempts have a +25% chance to yield special items.
shipabilities ridethewaves.jpg

Ride the Waves
Greater Increases movement speed by 10% for the next 60 seconds.
shipabilities rumrations.jpg

Rum Rations
Greater Heals each crew member for 5% health every 10 seconds for the next 2 minutes.
shipabilities tanglevineammunition.jpg

Tanglevine Ammunition
Greater Fires 3 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to creatures and players

Hinders players for 5 seconds and creatures for 10 seconds. Any ship hit will have it's movement speed reduced by 50% for 30 seconds.

shipabilities venombarrage.jpg

Venom Barrage
Greater Fires 3 volleys with scatter radius 3 and damage radius 2.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 125% of base damage to creatures and players

Any creature or player hit will be inflicted with Lethal Poison.

shipabilities eyeofthestorm.jpg

Eye of the Storm
Greater Targets nearest other ship within 25 tiles.

Spawns a storm eye lasting 30 seconds, that follows the ship and activates every 5 seconds, inflicting 150 Sail damage to it and randomly striking the ship and damaging crew within 1 tile for 25 damage.

This ability cannot be stacked.

shipabilities lowprofile.jpg

Low Profile
Greater Reduces ship's Wake Scalar by 50% for 120 seconds.
shipabilities sargasso.jpg

Sargasso
Greater Targets nearest other ship within 25 tiles.

Spawns a formation of sargasso seaweed lasting 60 seconds. Any ship that moves over a Sargasso tile will have it's movement speed reduced by 75% for 5 seconds.


Crew Supplies

Upgrade Name Upgrade Type Upgrade Description
shipcrewsupplies alchemicalsupplies.jpg

Alchemical Supplies
Crew Supplies
  • +5% Doubloons Earned
  • +10% Crew Hit Points
  • +7.5% Crew Healing
shipcrewsupplies alesupply.jpg

Ale Supply
Crew Supplies
  • +50% Crew Boarding Chance
  • +2.5% Doubloons Earned
  • -2.5% Crew Wrestling
  • +5% Crew Damage
  • +7.5 Crew Healing
shipcrewsupplies bananas.jpg

Bananas
Crew Supplies
  • +2.5% Doubloons Earned
  • +10% Crew Hit Points
  • +12.5% Crew Healing
shipcrewsupplies boardingknives.jpg

Boarding Knives
Crew Supplies
  • +150% Crew Boarding Chance
  • +2.5% Crew Wrestling
  • +2.5% Crew Damage
shipcrewsupplies deliciousrations.jpg

Delicious Rations
Crew Supplies
  • +20% Crew Hit Points
  • +12.5% Crew Healing
shipcrewsupplies furbedrolls.jpg

Fur Bedrolls
Crew Supplies
  • +30% Crew Healing
shipcrewsupplies hardtack.jpg

Hardtack
Crew Supplies
  • +50% Crew Boarding Chance
  • +15% Crew Hit Points
  • +7.5% Crew Damage
  • +5% Crew Healing
shipcrewsupplies healthyrations.jpg

Healthy Rations
Crew Supplies
  • +30% Crew Hit Points
  • +7.5% Crew Healing
shipcrewsupplies heavyweaponry.jpg

Heavy Weaponry
Crew Supplies
  • -5% Crew Wrestling
  • +30% Crew Damage
shipcrewsupplies hookah.jpg

Hookah
Crew Supplies
  • +5% Doubloons Earned
  • -5% Crew Wrestling
  • +20% Crew Healing
  • +25% Fishing Special Chance
shipcrewsupplies lightweaponry.jpg

Light Weaponry
Crew Supplies
  • +5% Crew Wrestling
  • +10% Crew Damage
shipcrewsupplies limes.jpg

Limes
Crew Supplies
  • +2.5% Doubloons earned
  • +15% Crew Hit Points
  • +10% Crew Healing
shipcrewsupplies medicalsupplies.jpg

Medical Supplies
Crew Supplies
  • +2.5% Doubloons Earned
  • +10% Crew Hit Points
  • +12.5% Crew Healing
shipcrewsupplies mediumweaponry.jpg

Medium Weaponry
Crew Supplies
  • +20% Crew Damage
shipcrewsupplies practicetargets.jpg

Practice Targets
Crew Supplies
  • +10% Crew Wrestling
shipcrewsupplies savoryrations.jpg

Savory Rations
Crew Supplies
  • +25% Crew Hit Points
  • +10% Crew Healing
shipcrewsupplies silkhammocks.jpg

Silk Hammocks
Crew Supplies
  • +2.5% Doubloons Earned
  • +20% Crew Healing
shipcrewsupplies spices.jpg

Spices
Crew Supplies
  • +5% Doubloons earned
  • +12.5% Crew Healing
shipcrewsupplies stockade.jpg

Stockade
Crew Supplies
  • +75% Crew Boarding Chance
  • +20% Crew Damage
  • +5% Crew Healing
shipcrewsupplies wildgame.jpg

Wild Game
Crew Supplies
  • +5% Doubloons Earned
  • +15% Crew Hit Points
  • +5% Crew Healing
  • +10% Spyglass Search Distance
shipcrewsupplies crewhatches.jpg

Crew Hatches
Crew Supplies
  • -5.0% Lesser Ability Cooldown
  • -5.0% Regular Ability Cooldown
  • -5.0% Greater Ability Cooldown
  • +5.0% Crew Healing
  • -15.0% Wake Scalar
shipcrewsupplies duelingrapiers.jpg

Dueling Rapiers
Crew Supplies
  • +7.5% Crew Wrestling
  • +5.0% Crew Damage
shipcrewsupplies interceptedorders.jpg

Intercepted Orders
Crew Supplies
  • +2.5% Movement Speed
  • -10.0% Wake Scalar
shipcrewsupplies smokebombs.jpg

Smoke Bombs
Crew Supplies
  • +25.0% Crew Boarding Chance
  • -15.0% Wake Scalar


Speciality Items

Upgrade Name Upgrade Type Upgrade Description
shipspeciality accuratemaps.jpg

Accurate Maps
Speciality Item
  • +2.5% Movement Speed
  • +5% Doubloons Earned
  • +10% Spyglass Search Distance
shipspeciality auxiliarycannons.jpg

Auxiliary Cannons
Speciality Item
  • 7.5% Cannon Damage
shipspeciality cannontargets.jpg

Cannon Targets
Speciality Item
  • +7.5% Cannon Accuracy
shipspeciality carpentrystation.jpg

Carpentry Station
Speciality Item
  • +10% Hull max Hits
  • -10% Repair Cooldown
  • +50% Hull Repair Amount
shipspeciality crowsnest.jpg

Crows Nest
Speciality Item
  • +2.5% Cannon Accuracy
  • +40% Spyglass Search Distance
shipspeciality customrigging.jpg

Custom Rigging
Speciality Item
  • +20% Sails Max Hits
  • +5% Movement Speed
shipspeciality eaglefigurehead.jpg

Eagle Figurehead
Speciality Item
  • -10% Lesser Ability Cooldown
  • -20% Regular Ability Cooldown
  • -10% Greater Ability Cooldown
shipspeciality exceptionaloars.jpg

Exceptional Oars
Speciality Item
  • +7.5% Movement Speed
shipspeciality exceptionalpowder.jpg

Exceptional Powder
Speciality Item
  • +2.5% Cannon Accuracy
  • +5% Cannon Damage
shipspeciality exoticbait.jpg

Exotic Bait
Speciality Item
  • +50% Fishing Special Chance
  • +10% Spyglass Search Distance
shipspeciality exquisitecloth.jpg

Exquisite Cloth
Speciality Item
  • +40% Sails Max Hits
  • +2.5% Movement Speed
shipspeciality exquisiteglobe.jpg

Exquisite Globe
Speciality Item
  • +2.5% Movement Speed
  • +30% Spyglass Search Distance
shipspeciality fearsometotem.jpg

Fearsome Totem
Speciality Item
  • +100% Crew Boarding Chance
  • +15% Crew Damage
shipspeciality flawlessiron.jpg

Flawless Iron
Speciality Item
  • +40% Guns Max Hits
  • +2.5% Cannon Accuracy
shipspeciality galleystation.jpg

Galley Station
Speciality Item
  • +20% Crew Health
  • +7.5% Crew Healing
  • +25% Fishing Special Chance
shipspeciality gorgonfigurehead.jpg

Gorgon Figurehead
Speciality Item
  • -10% Lesser Ability Cooldown
  • -10% Regular Ability Cooldown
  • -20% Greater Ability Cooldown
shipspeciality grainshipment.jpg

Grain Shipment
Speciality Item
  • +7.5% Doubloons Earned
  • +10% Crew Hit Points
  • +2.5% Crew Healing
shipspeciality gunsmithingstation.jpg

Gunsmithing Station
Speciality Item
  • +20% Guns Max Hits
  • -10% Repair Cooldown
  • +50% Guns Repair Amount
shipspeciality livestock.jpg

Livestock
Speciality Item
  • +7.5% Doubloons Earned
  • +5% Crew Hit Points
  • +5% Crew Healing
shipspeciality luxurygoods.jpg

Luxury Goods
Speciality Item
  • -2.5% Movement Speed
  • +12.5% Doubloons Earned
shipspeciality mongbatfigurehead.jpg

Mongbat Figurehead
Speciality Item
  • -20% Lesser Ability Cooldown
  • -10% Regular Ability Cooldown
  • -10% Greater Ability Cooldown
shipspeciality navigationchart.jpg

Navigation Chart
Speciality Item
  • +2.5% Movement Speed
  • +2.5% Doubloons Earned
  • +20% Spyglass Search Distance
shipspeciality powdercarts.jpg

Powder Carts
Speciality Item
  • +2.5% Cannon Damage
  • -80% Cannon Reload Time
  • +25% Hold Capacity
shipspeciality pristinelumber.jpg

Pristine Lumber
Speciality Item
  • +20% Hull Max Hits
  • +25% Hold Capacity
shipspeciality routinemaintenance.jpg

Routine Maintenance
Speciality Item
  • +5% Hull Max Hits
  • +10% Sails Max Hits
  • +10% Guns Max Hits
  • -10% Repair Cooldown
  • +25% Hull Repair Amount
  • +25% Sails Repair Amount
  • +25% Guns Repair Amount
shipspeciality sewingstation.jpg

Sewing Station
Speciality Item
  • +20% Sails Max Hits
  • -10% Repair Cooldown
  • +50% Sail Repair Amount
shipspeciality shippingcontracts.jpg

Shipping Contracts
Speciality Item
  • +10% Doubloons Earned
shipspeciality smoothborecannonshot.jpg

Smoothbore Cannonshot
Speciality Item
  • +5% Cannon Accuracy
  • +2.5% Cannon Damage
shipspeciality stackedpowderkegs.jpg

Stacked Powderkegs
Speciality Item
  • +2.5% Cannon Damge
  • -40% Cannon Reload Time
  • +50% Hold Capacity
shipspeciality storagelockers.jpg

Storage Lockers
Speciality Item
  • +200% Hold Capacity
shipspeciality tavernconnections.jpg

Tavern Connections
Speciality Item
  • -5% Doubloons Earned
  • +75% Crew Boarding Chance
  • +20% Crew Hit Points
  • +7.5% Crew Wrestling
  • +7.5% Crew Damage
  • +5% Crew Healing
  • +25% Fishing Special Chance
  • +10% Spyglass Search Distance
shipspeciality blastfurnace.jpg

Blast Furnace
Speciality Item
  • -25.0% Repair Cooldown
shipspeciality signalpigeons.jpg

Signal Pigeons
Speciality Item
  • -10.0% Lesser Ability Cooldown
  • -10.0% Regular Ability Cooldown
  • -10.0% Greater Ability Cooldown
  • -10.0% Wake Scalar
shipspeciality telescope.jpg

Telescope
Speciality Item
  • +20.0% Spyglass Search Distance
  • -20.0% Wake Scalar
shipspeciality weathervane.jpg

Weathervane
Speciality Item
  • +2.5% Movement Speed
  • -10.0% Wake Scalar


Outfittings

Upgrade Name Upgrade Type Upgrade Description
shipoutfittings destroyer.jpg

Destroyer
Outfitting
  • +40% Guns Max Hits
  • +7.5% Cannon Damage
  • -20% Cannon Reload Time
  • -10% Greater Ability Cooldown
  • -10% Repair Cooldown
  • +50% Guns Repair Amount
shipoutfittings dreadnought.jpg

Dreadnought
Outfitting
  • +20% Hull Max Hits
  • +40% Sails Max Hits
  • +40% Guns Max Hits
  • -10% Greater Ability Cooldown
  • -10% Repair Cooldown
  • +50% Hull Repair Amount
shipoutfittings explorer.jpg

Explorer
Outfitting
  • +40% Sails Max Hits
  • +5% Movement Speed
  • +50% Hold Capacity
  • -10% Lesser Ability Cooldown
  • +7.5% Doubloons Earned
  • -10% Crew Cooldowns
  • +25% Fishing Special Chance
  • +20% Spyglass Search Distance
shipoutfittings fisherman.jpg

Fisherman
Outfitting
  • +20% Hull Max Hits
  • +40% Sails Max Hits
  • +2.5% Movement Speed
  • -10% Greater Ability Cooldown
  • +5% Doubloons Earned
  • +50% Fishing Special Chance
  • +10% Spyglass Search Distance
shipoutfittings merchant.jpg

Merchant
Outfitting
  • +10% Hull Max Hits
  • +20% Sails Max Hits
  • +2.5% Movement Speed
  • +100% Hold Capacity
  • -10% Lesser Ability Cooldown
  • +10% Doubloons Earned
shipoutfittings privateer.jpg

Privateer
Outfitting
  • +20% Sails Max Hits
  • +20% Guns Max Hits
  • +2.5% Movement Speed
  • +2.5% Cannon Accuracy
  • -10% Lesser Ability Cooldown
  • -10% Regular Ability Cooldown
  • -10% Greater Ability Cooldown
  • +20% Spyglass Search Distance
shipoutfittings raider.jpg

Raider
Outfitting
  • +20% Hull Max Hits
  • +40% Sails Max Hits
  • -10% Regular Ability Cooldown
  • +50% Crew Boarding Chance
  • +20% Crew Hit Points
  • +7.5% Crew Wrestling
  • +7.5% Crew Damage
  • +5% Crew Cooldowns
shipoutfittings runner.jpg

Runner
Outfitting
  • +40% Sail Max Hits
  • +7.5% Movement Speed
  • -10% Lesser Ability Cooldown
  • -10% Repair Cooldown
  • +50% Sails Repair Amount
  • +10% Spyglass Search Distance
shipoutfittings sentry.jpg

Sentry
Outfitting
  • +15% Hull Max Hits
  • +15% Sails Max Hits
  • +15% Guns Max Hits
  • +5% Cannon Accuracy
  • -20% Cannon Reload Times
  • -10% Regular Ability Cooldown
  • +15% Spyglass Search Distance
  • -15% Wake Scalar
shipoutfittings skirmisher.jpg

Skirmisher
Outfitting
  • +2.5% Cannon Accuracy
  • -25% Lesser Ability Cooldown
  • -25% Regular Ability Cooldown
  • -25% Greater Ability Cooldown
  • -25% Repair Cooldown
  • +25% Crew Healing
  • -25% Wake Scalar


Paints

shippaint 1476 shimmercardinal.jpg

Shimmer Cardinal
Hue 1476
shippaint 1479 shimmerevergreen.jpg

Shimmer Evergreen
Hue 1479
shippaint 1557 shimmerspice.jpg

Shimmer Spice
Hue 1577
shippaint 2077 sunsetwood.jpg

Sunsetwood
Hue 2077
shippaint 2112 barkwood.jpg

Barkwood
Hue 2112
shippaint 2118 redwood.jpg

Redwood
Hue 2118
shippaint 2141 orcgreenwood.jpg

Orc Greenwood
Hue 2141
shippaint 2261 fleshwood.jpg

Fleshwood
Hue 2261
shippaint 2269 blackwood.jpg

Blackwood
Hue 2269
shippaint 2334 shrubwood.jpg

Shrubwood
Hue 2334
shippaint 2347 pinewood.jpg

Pinewood
Hue 2347
shippaint 2361 driftwood.jpg

Driftwood
Hue 2361
shippaint 2363 rotwood.jpg

Rotwood
Hue 2363
shippaint 2374 deepvioletwood.jpg

Deep Violetwood
Hue 2374
shippaint 2433 sunburstwood.jpg

Sunburstwood
Hue 2433
shippaint 2463 violetwood.jpg

Violetwood
Hue 2463
shippaint 2487 spectralbluewood.jpg

Spectral Bluewood
Hue 2487
shippaint 2503 orangepeelwood.jpg

Orange Peelwood
Hue 2503
shippaint 2527 turtleshellwood.jpg

Turtleshellwood
Hue 2527
shippaint 2553 spectralgreenwood.jpg

Spectral Greenwood
Hue 2553
shippaint 2563 coralgreenwood.jpg

Coral Greenwood
Hue 2563
shippaint 2587 midnightbluewood.jpg

Midnight Bluewood
Hue 2587
shippaint 2590 seafoamwood.jpg

Seafoamwood
Hue 2590
shippaint 2592 darkwaterwood.jpg

Dark Waterwood
Hue 2592
shippaint 2599 voidwood.jpg

Voidwood
Hue 2599
shippaint 2602 twilightwood.jpg

Twilightwood
Hue 2602
shippaint 2606 orchidwood.jpg

Orchidwood
Hue 2606
shippaint 2612 mysticwood.jpg

Mysticwood
Hue 2612
shippaint 2623 melonwood.jpg

Melonwood
Hue 2623
shippaint 2635 tangerinewood.jpg

Tangerinewood
Hue 2635
shippaint 2651 peachwood.jpg

Peachwood
Hue 2651
shippaint 2659 bluewavewood.jpg

Bluewavewood
Hue 2659
shippaint 2660 eldritchwood.jpg

Eldritchwood
Hue 2660
shippaint 2706 fishergreenwood.jpg

Fisher Greenwood
Hue 2706
shippaint 2738 coalwood.jpg

Coalwood
Hue 2738
shippaint 2740 bloodwood.jpg

Bloodwood
Hue 2740
shippaint 2752 strangelands.jpg

Strangelands
Hue 2752
shippaint 2766 goldwood.jpg

Goldwood
Hue 2766
shippaint 2767 paperwood.jpg

Paperwood
Hue 2767
shippaint 2787 grimewood.jpg

Grimewood
Hue 2787
shippaint 2790 maplewood.jpg

Maplewood
Hue 2790
shippaint 2792 tanwood.jpg

Tanwood
Hue 2792
shippaint 2793 deepgreenwood.jpg

Deep Greenwood
Hue 2793
shippaint 2794 rosewood.jpg

Rosewood
Hue 2794
shippaint 2796 dustwood.jpg

Dustwood
Hue 2796
shippaint 2808 lightsalmonwood.jpg

Light Salmonwood
Hue 2808
shippaint 2814 salmonwood.jpg

Salmonwood
Hue 2814
shippaint 2815 lemonwood.jpg

Lemonwood
Hue 2815
shippaint 2826 aquawood.jpg

Aquawood
Hue 2826
shippaint 2827 truefrost.jpg

Truefrost
Hue 2827
shippaint 2829 sprucewood.jpg

Sprucewood
Hue 2829
shippaint 2834 cinderwood.jpg

Cinderwood
Hue 2834
shippaint 2840 rustwood.jpg

Rustwood
Hue 2840
shippaint 2841 bilewood.jpg

Bilewood
Hue 2841
shippaint 2845 forestgreenwood.jpg

Forest Greenwood
Hue 2845
shippaint 2856 olivegreenwood.jpg

Olive Greenwood
Hue 2856
shippaint 2873 lightgreywood.jpg

Light Greywood
Hue 2873
shippaint 2891 darkgreywood.jpg

Dark Greywood
Hue 2891
shippaint 2897 druidic.jpg

Druidic
Hue 2897
shippaint 2908 frostwood.jpg

Frostwood
Hue 2809
shippaint 2910 ashwood.jpg

Ashwood
Hue 2910
shippaint 2915 smokewood.jpg

Smokewood
Hue 2915
shippaint 2927 deathwood.jpg

Deathwood
Hue 2927
shippaint 2929 firewood.jpg

Firewood
Hue 2929
shippaint 2933 icewood.jpg

Icewood
Hue 2933
shippaint 2937 limewood.jpg

Limewood
Hue 2937
shippaint 2944 birchwood.jpg

Birchwood
Hue 2944
shippaint 2949 burgundywood.jpg

Burgundywood
Hue 2949
shippaint 2955 ghostwood.jpg

Ghostwood
Hue 2955


Cannon Metal

shipcannon 2212 orcgreeniron.jpg

Orc Green Iron
Hue 2212
shipcannon 2602 purebluesteel.jpg

Pure Bluesteel
Hue 2602
shipcannon 2619 arcanesteel.jpg

Arcanesteel
Hue 2619
shipcannon 2629 eldritchiron.jpg

Eldritch Iron
Hue 2629
shipcannon 2659 midnightbluesteel.jpg

Midnight Bluesteel
Hue 2659
shipcannon 2669 goldleafmetal.jpg

Gold Leaf Metal
Hue 2699
shipcannon 2709 leafiron.jpg

Leaf Iron
Hue 2709
shipcannon 2766 brassmetal.jpg

Brass Metal
Hue 2766
shipcannon 2766 bronzemetal.jpg

Bronze Metal
Hue 2766
shipcannon 2793 forestgreeniron.jpg

Forest Green Iron
Hue 2793
shipcannon 2794 rustiron.jpg

Rust Iron
Hue 2794
shipcannon 2797 blackiron.jpg

Black Iron
Hue 2797
shipcannon 2808 orchidsteel.jpg

Orchidsteel
Hue 2808
shipcannon 2810 firesteel.jpg

Firesteel
Hue 2810
shipcannon 2811 coraliron.jpg

Coral Iron
Hue 2811
shipcannon 2814 salmonsteel.jpg

Salmonsteel
Hue 2814
shipcannon 2817 bloodiron.jpg

Blood Iron
Hue 2817
shipcannon 2823 twilightiron.jpg

Twilight Iron
Hue 2823
shipcannon 2825 nightsteel.jpg

Nightsteel
Hue 2825
shipcannon 2826 deepblueiron.jpg

Deep Blue Iron
Hue 2826
shipcannon 2831 coppermetal.jpg

Copper Metal
Hue 2831
shipcannon 2834 blackrustiron.jpg

Blackrust Iron
Hue 2834
shipcannon 2839 volcaniciron.jpg

Volcanic Iron
Hue 2839
shipcannon 2841 truegreeniron.jpg

True Green Iron
Hue 2841
shipcannon 2851 fleshiron.jpg

Flesh Iron
Hue 2851
shipcannon 2856 darkgreeniron.jpg

Dark Green Iron
Hue 2856
shipcannon 2874 coaliron.jpg

Coral Iron
Hue 2874
shipcannon 2897 shrubiron.jpg

Shrub Iron
Hue 2897
shipcannon 2898 plumiron.jpg

Plum Iron
Hue 2898
shipcannon 2900 sunburstiron.jpg

Sunburst Iron
Hue 2900
shipcannon 2902 wavesteel.jpg

Wavesteek
Hue 2902
shipcannon 2904 violetiron.jpg

Violet Iron
Hue 2904
shipcannon 2906 deepseasteel.jpg

Deep Seasteel
Hue 2906
shipcannon 2908 valoriteiron.jpg

Valorite Iron
Hue 2908
shipcannon 2914 ghostiron.jpg

Ghost Iron
Hue 2914
shipcannon 2915 wroughtiron.jpg

Wrought Iron
Hue 2915
shipcannon 2918 burnishedsteel.jpg

Burnished Steel
Hue 2918
shipcannon 2938 aquasteel.jpg

Aquasteel
Hue 2938
shipcannon 2940 mirrorsteel.jpg

Mirror Steel
Hue 2940
shipcannon 2941 silvermetal.jpg

Silver Metal
Hue 2941
shipcannon 2942 truesteel.jpg

True Steel
Hue 2942
shipcannon 2944 coldsteel.jpg

Cold Steel
Hue 2944
shipcannon 2949 roseiron.jpg

Rose Iron
Hue 2949
shipcannon 2949 darkvioletiron.jpg

Dark Violet Iron
Hue 2949
shipcannon 2963 spectralgreeniron.jpg

Spectral Green Iron
Hue 2963
shipcannon 2976 driedbloodiron.jpg

Dried Blood Iron
Hue 2976
shipcannon 2979 verdantiron.jpg

Verdant Iron
Hue 2979
shipcannon 2980 frostiron.jpg

Frost Iron
Hue 2980
shipcannon 2985 seairon.jpg

Sea Iron
Hue 2985
shipcannon 2987 darkroseiron.jpg

Dark Rose Iron
Hue 2987
shipcannon 2990 goldmetal.jpg

Gold Metal
Hue 2990


Fighting Party

  • Each ship now has a Fighting Party made up of players, chosen by the Captain, who are allowed to participate in fighting on the ship
  • While on a ship, only Players and their Followers who have been selected as members of the Fighting Party are allowed to perform Harmful or Beneficial Actions to other players/creatures
  • Players will receive a system message notification if they try to perform a Harmful or Beneficial action onboard a ship that they have not been made members of the fighting party for
  • The maximum size of a ship's Fighting Party is determined by the ship type (listed below)
  • The History Tab of the Ship Menu has been changed to Roles Tab
  • On Roles page, the Captain of the ship can chose which players will make up the ship's Fighting Party
  • If the Ship's Fighting Party has room available, the Captain will automatically be added to it when he or she places the ship in the water
  • The captain will also be notified if their Fighting Party has additional room available upon placement


Fighting Party Size

The Maximum Size of a ship's Fighting Party is determined by the ship type, as follows:

  • Small Ship / Small Dragon Ship: 2 Players
  • Medium Ship / Medium Dragon Ship: 2 Players
  • Large Ship / Large Dragon Ship: 2 Players
  • Carrack: 3 Players
  • Galleon: 4 Players


Ship Docking

  • When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu
  • Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu

dockingship01.jpg


Shipping Crates

In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content's of that ship's hold to the Ban Location of that player's house In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)

dockingship03.jpg


Reason for this mechanic:

We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship's hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they "clear" the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)

Once a player reaches a Dockmaster, we consider that to be relatively "safe" and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.


Ship Salvage System

Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases "Salvage", "Recover", "Remnant", "Random", or "Buy" near a Salvage Foreman to access the Salvage System.

  • When a player's ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers
  • Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery


shipsalvaging01.jpg


  • If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well
  • If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman
  • Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank
  • Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)
  • If a player's ship is sunk and another enemy player's ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item
  • Items recovered by enemy players are considered "Ransomed", as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)


shipsalvaging03.jpg


Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items

  • "Show Salvage Items" shows all items that are currently available for recovery
  • "Show Ransom Items" shows all items the player has recovered from enemy ships and is considered "Ransomed" to other players
  • Ransomed items can be collected freely using the Collect Item button
  • A player can use the "Edit Prices" button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item
  • Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency


shipsalvaging04.jpg


Salvage Gold Credit

  • Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive "Salvage Gold Credit" for them
  • When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player's bank for the remainder, if necessary
  • Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)


Ocean Bosses

Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)


Insatiable Maw (Mini-Boss)

  • The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
  • Special Abilities include:
    • Spawn Minions
    • Barnacles
    • Tentacle
    • Corrosion
    • Waterspike

shipbossinsatiablemaw01.jpg


Ocean's Fury (Boss)

  • Ocean's Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
  • Special Abilities include:
    • Spawn Minions
    • Hands from the Deep
    • Typhoon
    • Thunderstrike
    • Boil
    • Vortex
    • Fury

shipbossoceansfury01.jpg


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