Skills & Stats

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Summary

Many skills in the Outlands have been improved upon (such as Spirit Speaking, Camping, Forensic Evaluation, etc), so it is important to learn what every skill does. Some skills (such as Throwing, Imbuing, etc) are listed but not in use on the shard. You can find detailed information about every skill below.

Combat

Category Skill Name
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Combat

Anatomy
Archery
Fencing
Healing
Mace Fighting
Parrying
Swordsmanship
Tactics
Wrestling


Magic

Category Skill Name
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Magic

Evaluating Intelligence
Magery
Meditation
Resisting Spells
Spirit Speaking


Bard

Category Skill Name
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Bard

Discordance
Musicianship
Peacemaking
Provocation

Thieving

Category Skill Name
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Thieving

Detecting Hidden
Hiding
Lockpicking
Poisoning
Remove Trap
Snooping
Stealing
Stealth

Trade

Category Skill Name
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Trade

Alchemy
Blacksmithy
Carpentry/Bowcraft
Cartography
Cooking
Fishing
Inscription
Lumberjacking
Mining
Tailoring
Tinkering

Wilderness

Category Skill Name
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Wilderness

Animal Lore
Animal Taming
Camping
Forensic Evaluation
Herding
Tracking
Veterinary

Misc

Category Skill Name
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Misc

Arms Lore
Begging
Item Identification
Taste Identification

Unused

Category Skill Name
Unused Bushido
Chivalry
Focus
Imbuing
Mysticism
Necromancy
Spellweaving
Throwing


Trainable Skills from NPCs

To train a skill from a NPC:

  • Single-click and select the Skill from the context menu
  • Drop Gold or Training Credits onto the NPC

Below are the skills that NPCs can train:

Alchemist Armorer Baker Banker Bard Beggar Blacksmith Bowyer
Butcher Carpenter Cobbler Cook Dockmaster Farmer Fisher Herbalist
Jeweler Lumberjack Mage Mapmaker Miner Provisioner Ranger Scribe
Shipwright Stablemaster Tailor Tanner Thief Tinker Weaponsmith


Skill Mastery

  • Skill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills
  • Read more details at Skill Mastery

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Stats

The three stats are Strength, Dexterity, and Intelligence. You can have a total of 225 stat points, so as you get near the cap you can use the arrows to adjust the way that you will gain one stat and lose another.

  • Strength: determines how many Hit Points you have and how much you can carry
  • Dexterity: determines how fast you can attack, how fast bandages heal, and how much Stamina you have
  • Intelligence: determines how much Mana you have to cast spells with

Stats Regeneration

  • Players will passively regenerate 1 Hit Point every 4 seconds
  • Players will passively regenerate 1 Stamina every 2 seconds


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Buff Bar