Swordsmanship

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Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons.

  • All one-handed swords can be poisoned using the Poisoning skill. NO two-handed swords weapons can utilize poison.
  • The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.


PvM: Swordsmanship Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
      • Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
      • Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
    • Also applies a "Lacerate" effect
      • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
      • A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)


Training

  • Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the Weapons Chart for a list of Swordsmanship weapons.
  • Up to 50.0 skill can be trained by an NPC weaponsmith.
  • Skill gains for Swordsmanship up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Melee fight creatures in the world.
    • Method Two:
    • Purchase Wooden Training Sword from any NPC provisioner or blacksmith.
    • Use a 2nd account as a sparr dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
      • You will need a way to heal the second account character.