Wrestling

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Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Wrestling base damage against creatures is 2-8
  • Wrestling base damage against players is 1-4
  • Wrestling attacks have a base speed of 50
  • Wrestlers can visit the Arena and queue up for a boxing match


PvM: Wrestling Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage by 400%
    • Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


Training

  • Wrestling is trained through combat with no weapon equipped.
  • Up to 50.0 skill can be trained by an NPC mage vendor.
  • Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Melee fight creatures in the world with no weapon equipped.
    • Method Two:
    • Use a 2nd account as a spar dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
      • You will need a way to heal the second account character.