Found the issue that was causing recent Lag/CPU usage upswings over the last few days and resolved it
Crash Protection
When the server crashes, player’s tamed creatures will automatically be “stashed” away and will no longer be at risk of abandonment if the player does not log in within the next 24 hours
Weather
Disabled OSI’s default Weather cycle handling (to save CPU and player memory usage)
Player Vendors:
Fixed an issue that was sometimes preventing funds from being withdrawn from a vendor owner’s bank if the vendor is running low on holding funds at the time rental fees were to be paid
Barkeeps
Dismissing a Barkeep now returns a contract to the player
NPC Training
Fixed an issue where requesting NPC training for Stealth would result in Stealing training
Sanguineous
Added some performance updates to Sanguineous to reduce CPU usage from his abilities
Magic Lock
Fixed an issue that could sometimes cause the spell to not complete its casting
Houses
Players can no longer use the Teleport spell to teleport between houses
Murderer Penalty Gump
Fixed a discrepancy that would sometimes occur between the displayed gold cost and the actual charged amount