PATCH: August 14 – Taming Overhaul and more!

Harvest Aspect

  • Anytime a player receives double Loot/Harvest items while wearing Harvest Aspect Armor, it will now play a visual and sound effect for the player (unless they are Hidden)
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Factions

Wayposts

  • Waypost Control from 0 to 100% should now take 2 minutes to occur (previously was 3 minutes)

Omni Boss Lairs

  • Player Factions will now be ignored within Omni Boss Lairs and players may attack opposing Factions while inside

Murderers

  • Fixed an issue where Murderers in Factions who are attacked by members of their own faction (which can occur if they Criminal actions and become attackable) were not able to defend themselves against their attackers
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Wizard’s Grimoire

  • The Wizard’s Grimoire Bless update now has the following description: “Will also apply the Bless spell to up to (2, 4, 6) other friendly targets within 6 tiles of target (will prioritize player’s controlled creatures first)”
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Musicianship

  • Significantly increased the rate of Skill Gain for the Musicianship skill

Fishing

  • The drop rate for Ship Upgrades and Crewmembers has been moderately reduced from Messages in Bottles

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Taming Overhaul
Nearly every Tamed Creature in Outlands has had its Stats and Skills updated in some fashion, with a variety of factors contributing to those changes (Taming Bestiary Changes, Underdog Bonus overhaul, Ability Updates, Creature Roles, and so on)

Below is a link to a spreadsheet showing the updated Stats and Skills for all Tamed Creatures on Outlands (we will work at getting these values updated in the Wiki as well)

Outlands Tameables
https://docs.google.com/spreadsheets/d/15vn2WaCV1IHl-8WCxHKYGd5lR2gxgtO6nv1YQoWeXMk/edit#gid=0

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Example of the Tameables spreadsheet

Tamed Stats and Skills

  • Tamed Creatures will now automatically receive scalar bonuses to Stats and Skills applied at each level
  • Players will no longer need to make any selections for Stats / Skills (or Traits) for Tamed Creatures when reaching a new level, and they will automatically continue earning experience towards the next level (up to the maximum of Level 10)
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At each new Level Tamed Creatures will now receive the following:

  • +10% Hit Points (up to max of +100%)
  • +2.5% Attack Speed (up to max of +25%)
  • +5.0% Damage (up to max of +50%)
  • +5.0% Wrestling Skill (up to max of +50%)
  • +2.5 Armor Rating (up to max of +25)
  • +5.0 Magic Resist (up to max of +50)
  • +2.5% Poisoning Skill (up to max of +25%)

Charged Spells

  • Removed the Charged Spell stat for Tamed and Summoned Followers
  • Tamed and Summoned Followers will no longer do Charged Spells
  • The Summoner’s Tome “Unstable Sorcery” Upgrade now has the following description: “50% Chance to increase Spell Damage by 50%”

Melee and Spellcasting

  • Followers will now exclusively be either a Melee creature or Spellcasting creature (no more hybrid types)
  • A follower’s “Damage” stat will now be labeled as either “Melee Damage” or “Spell Damage” in their Animal Lore page to indictate their combat type
  • Hybrid-type creatures that previously could use both Melee and Spells, such as Eldritch Drake, Eldritch Dragon, Summoned Daemon, Summoned Vampire, Summoned Water Elemental, Summoned Rag Witch, are now Spellcasting-only creatures

Traits and Trait Groups

  • Tamed Creatures will no longer receive Traits when leveling up and will no longer belong to Trait Groups (these are being replaced with Taming Bestiary Upgrades)

Tamed Abilities

  • The Animal Lore “Abilities” menu has been updated to now display the Type of each ability listed (Passive, Cooldown, Innate)
  • Some creatures may now have “Innate” abilities which are always active for the creature
  • Some previous Traits have been converted into Innate abilities for creatures, such as the “Mule” ability which treats the creature as a pack animal
  • Some previous Traits have been merged into existing Abilities such as the “Clinch” Trait being merged into the “Crush” ability
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Tamed Classes
All Tameable creatures are now categorized into one of three Classes: either AttackUtility, or Tank

A creature’s Class will determine which bonuses in the Taming Bestiary will apply to that creature

Attack Class
Creatures that focus primarily on dealing Damage

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Utility Class
Creatures that utilize PoisonDisease, or apply Debuffing effects onto targets

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Tank Class
Creatures that focus on Survival and maintaining Aggro to keep their Tamer and other Followers shielded from damage

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Animal Lore Details Page

  • Players can see which Class a creature belongs to under the Details page of its Animal Lore Menu (previously known as the “Upgrades” page)
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  • The creature’s Class is listed in the upper left corner of the Details Page
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Taming Bestiary

  • The functionality of the Taming Bestiary has been overhauled and now functions in a similar manner to our existing Codexes
  • However, rather than a single collection of upgrades available, each Class (Attack, Utility, Tank) will have their own set of upgrades that apply only to creatures under the tamer’s control of that Class type
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Earning Experience

  • Players will earn Experience towards their Taming Bestiary by killing creatures while using Tamed Creatures
  • Players can use any type of Tamed Creature in order to earn Taming Bestiary experience
  • While Experience Gains are not tied to creature-based damage, they will be scaled based on how many slots of Tamed Creatures the player is using (i.e. players should utilize all 5 of their Control Slots in order to maximize their Experience Gain)
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Upgrade Points

  • When players reach enough Experience earned, they will unlock an “Upgrade Point” they can use to spend in the Taming Bestiary for all Classes
  • Players can earn up to 20 Upgrade Points for their Taming Bestiary
  • Each Upgrade Point earned raises the amount of Upgrade Points spendable for each Class (Attack, Utility, Tank)
  • Each Class has their own pool of points to spend that does not count against the other classes points spent
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A player unlocks an Upgrade Point for their Taming Bestiary, and each Class has their Maximum Points to Spend increased

Overview Page

  • The first page of the Taming Bestiary is the Overview page
  • On the Overview Page players can see their Progress towards unlocking Upgrade Points, and how much of their Upgrade Points they’ve spent within each Class
  • If the player currently has any Tamed Creatures under their control, the Names and Slot Counts of each creature they control will be displayed under their respective Class in green text
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  • At the bottom of the Taming Bestiary are buttons to navigate to the individual pages for each Class type
  • The number below each Class Icon lists how many creatures the player is currently controlling that belongs to that Class
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A player is controlling 2 Fiery Leapers which belong to the Attack Class

Class Pages

  • Each Class has their own individual Page in the Taming Bestiary and their own collection of Upgrades
  • Players can click the corresponding button at the bottom of the Taming Bestiary to navigate to that Class page
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Class Upgrades

  • Each Class has their own set of Upgrades that only apply to the player’s Tamed Creatures of that Class type (i.e. Attack Upgrades will not apply to Utility Class creatures)
  • Each Class also has their own set of Upgrade Points to spend that do not count against the points spent in other classes
  • There are 3 Tier Levels possible for each Upgrade
  • The Point Costs to increase Tier Levels of Upgrades are 1 Point, 2 Points, and 3 Points respectively (i.e. Tier 3 costs 1 + 2 + 3 = 6 Points total spent)
  • Players can Reset all their Points Spent for a class, once every 5 minutes, by clicking the “Reset Points” button (players can reset freely on the TEST SHARD)
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  • Players can click the Info button next to each upgrade to view a description of it, and see what bonuses it provides at (Tier 1 / Tier 2 / Tier 3)
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Class Upgrades Effects

  • The bonuses from Upgrades will only ever apply in PvM (will never apply in PvP)
  • By default, the bonuses of Upgrades will only apply to creature’s belonging to that Class type (i.e Attack Class bonuses only apply to Attack Class creatures)
  • Note: The are a few exceptions where certain Upgrades will explicitly mention that the bonus will apply to tamed creatures of other class types or even the potentially Tamer player themself

When Patch Goes Live

  • When the Taming Overhaul patch goes live, players will automatically receive Taming Bestiary Upgrade Points and Experience scaled based on the old system (i.e. 10/20 points for 50% completion, 20/20 points for 100% completion, etc)

Attack Class Upgrades

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Ambush
Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab)
Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth

Cornered
Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds
Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds

Feed
If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds)
Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects

Feral
While Frenzied or Enraged, creature’s first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%)
Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities

Hunting Party
Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target
Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target

Immolate
Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%)
Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities

Lethality
Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage

Menagerie
Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)

Mutation
Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability

Pelt
Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more
Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles

Primal
Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability

Swarm
Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)
Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)

Utility Class Upgrades

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Beast Sting
If any of your creatures has Poison or Disease active on target, increases Damage of Melee Attacks by (10% / 20% / 30%) if creature can inflict Poison or Disease effects
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects

Breaker
Melee Attacks and Spellcasts ignore (22% / 44% / 66%) of target’s Armor and Magic Resist

Carrion
If creature has Disease active on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 12.5% of Max Health (up to once every 15 seconds)
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects

Contagion
Increases the Damage of Disease effects by (33% / 66% / 100%)
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects

Debilitate
If any of your creatures has Poison or Disease active on target, the target will receive a stackable (1% / 2% / 3%) Damage Penalty against the Tamer and their Followers for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects

Frostbite
Damage of Chill Abilities increased by (15% / 30% / 45%) and amount of Chill effect applied increased by (33% / 66% / 100%) of normal
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Chill effects

Metabolism
Successful Melee Attacks will restore (0.66% / 1.33% / 2.0%) of Max Health
Damage Dealt increased by (4% / 8% / 12%) if already at Max Health

Opportunity
Melee and Spell Damage increased by (20%, 40%, 60%) if creature has applied an Entangle or Hinder effect to the target within last 10 seconds
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Entangle or Hinder effects

Punishment
When creature’s Pierce or Hex effects expire on a target, will inflict (DamageMax * (0.5 / 1.0 / 1.5)) Damage onto them which ignores Armor
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Pierce or Hex effects

Scour
If creature has a Weaken or Cripple effect on target, their Tamer will receive a ((1.5% / 3% / 4.5%) * Control Slots) Damage Bonus (stackable) against the target
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict these effects

Swoop
The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (66% / 133% / 200%)
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability

Toxic
If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects

Tank Class Upgrades

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Adrenaline
Creature has a (15% / 30% / 45%) chance on any Damage Taken that would kill it, to instead take 1 Damage and receive 50% Damage Resistance for the next 5 seconds

Aggression
Melee Damage increased by (5% / 10% / 15%) for each target within 2 tiles that is Aggroed against them (up to 3 targets)
Damage Dealt increased by (4% / 8% / 12%) if no targets within 2 tiles are Aggroed against them

Behemoth
Melee and Spell Damage increased by (10% / 20% / 30%) and Damage Resistance by (2% / 4% / 6%) if creature takes 3 or more Control Slots
Damage Resistance increased by (1.33% / 2.66% / 4%) if creature takes 1 or 2 Control Slots

Critical Care
Veterinary Resurrection chances increased by (33% / 66% / 100%) of normal and creature will Resurrect with an additional (10% / 20% / 30%) of Max Health [will not work if PvP Flagged]

Deflection
Grants Damage Resistance of ((1.5% / 3% / 4.5%) * Control Slots) to non-Tank Followers and ((0.75% / 1.5% / 2.25%) * Control Slots) to the Tamer if they are within 2 tiles

Guardian
((3% / 6% / 9%) * Control Slots) of Damage Taken by non-Tank Class Followers and ((1.5% / 3% / 4.5%) * Control Slots) of Damage Taken by Tamer within 2 tiles will be redirected amongst Tank Class followers (divided equally) as a direct health loss

Hearty
Damage Dealt increased by (10% / 20% / 30%) when above 75% Health
Damage Dealt increased by (4% / 8% / 12%) when below 75% Health

Mending
Healing Amounts increased by (12% / 24% / 36%) and Curing chances by (20% / 40% / 60%)
Damage Dealt increased by (4% / 8% / 12%) when at Max Health and not Poisoned

Stalwart
Damage Resistance increased by (3% / 6% / 9%) and has a (25% / 50% / 75%) chance to ignore any non-movement Debuff effects (such as Cripple, Pierce, Hex, etc)

Survival
Damage Resistance increased by (4% / 8% / 12%)

Tolerance
Has a (11% / 22% / 33%) chance to ignore any Bleed, Disease, or Poison tick
Damage Resistance increased by (1.33% / 2.66% / 4.0%) while not under the effect of Bleed, Disease, or Poison

Trample
Melee Attacks inflict an additional (DamageMax * (8% / 16% / 24%)) to 2 random targets within 1 tile

Ability Changes

Bad Luck

  • The Black Cat’s Bad Luck ability is now a Passive ability
  • Bad Luck now has the following description: “Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0).”

Barb Swarm

  • The Barbed Prowler’s Barb Swarm ability now has the following description: “Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.”

Beast Sting

  • The Beast Sting ability has been removed from all creatures
  • Players can now select the “Beast Sting” Taming Bestiary Utility Class upgrade instead

Crush

  • The Crush ability is now a Passive Ability
  • The Crush ability now has the following description: “Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds.”

Drowned Barrage

  • The Drowned Dragon’s Drowned Barrage ability now has the following description: “Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds.”

Epic Barrage

  • Dramatically reduced the animation delay of the Phoenix’s Epic Barrage ability

Gorge

  • The Cave Gorger’s Gorge ability now has the following description: “Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.”

Massive Dusk Breath

  • The Dusk Drake and Dusk Dragon ability “Massive Dusk Breath” now has the following description: “Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds.”

Mule Ability

  • Mule is now an Innate Ability for creatures that previously had access to the old “Trait” that allowed them to act as Pack Animals
  • Carrion Beetle, Fire Beetle, and Devourer Beetle now also have the Mule ability

Spell Surge

  • The Spell Surge ability now has the following description: “Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%”
  • Phoenix now also has the Spell Surge ability

Spine Barrage

  • The Otyugh’s Spine Barrage ability now has the following description: “Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.”

Swarm

  • The Swarm ability has been removed from all creatures
  • Players can now select the “Swarm” Taming Bestiary Attack Class upgrade instead

Effect Changes

Chill Effect

  • Will no longer reduce a creature’s Attack Speed
  • Will no longer reduce a player’s passive Health/Stamina recovery rate
  • Now applies a Damage bonus that the Creature, Player, or other Followers of Player (but no others) will receive against the target for 60 seconds, that is stackable
  • Multiple players/creatures can have Chill effects placed onto a target (they just cannot share the bonus with other players or other player’s followers)
  • Chill effects can stack up to 25%
  • Chill effects in PvP are capped at +12.5% Damage bonus

Example
A Tamer has a White Wyrm and White Wyrmling that both use Massive Ice Breath and each apply a stackable Chill effect onto a creature

The White Wyrm applies a 6% Chill effect to the creature and the White Wyrmling applies a 4% Chill effect to the creature

The Tamer and all of their Followers will receive a (6% + 4%) = +10% bonus to all of their Damage against the creature while their Chill effects are in place

Note: Other players or followers belonging to other players will not receive this 10% Damage bonus; they can however place their own Chill effects on the target to receive bonuses from them

Player Command Aspect Weapon/Spellbook Special

  • The Command Aspect Weapon/Spellbook Special “Inspiration” now has the following description: “Heals your nearby followers for (15% + (3% * Tier Level)) of max health and grants them a +50% damage bonus that lasts until a ‘pool’ of (2000 + (200 * Tier Level)) bonus damage has been dealt, or 5 minutes has expired”
  • Inspiration no longer has reduced effectiveness on Necromancy creatures
  • Mastery Chain Aspect Effect Modifier Links will increase the Healing amount as well as the total ‘pool’ of bonus damage that can be dealt before the effect expires
  • If a player triggers any additional Command “Inspiration” effects while existing ones are in place, the Damage Bonus will not stack, but it will create additional ‘pools’ of bonus damage to draw from for the purpose of keeping the Damage Bonus active
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Player Water Aspect Weapon/Spellbook Special
The Water Aspect Weapon/Spellbook Special “Ice Storm” now has the following description:

  • Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and applies a chill effect of (4% + (0.4% * Tier Level)) for 60 seconds (stacks up to 25%)
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Player Discipline Aspect Weapon/Spellbook Special
The Discipline Aspect Weapon/Spellbook Special “Iron Will” now has the following description:

  • Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
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Underdog Bonus

  • The Underdog Bonus that previously was a part of the old Taming Bestiary system is now a mechanic that automatically applies to all Tamers
  • If a player uses Tamed Creatures where the player’s Animal Taming and Animal Lore skills exceed the “Min Taming Skill” needed for that creature, the Tamed Creature will receive a number of bonuses
  • The bonuses from the Underdog mechanic are designed to offset the player choosing using a “weaker than normal” creature
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  • Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature
  • Creatures will receive a Damage bonus of (50% * (Player Taming Skill – Creature Min Taming) / 70)
  • Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill – Creature Min Taming) / 70)
  • Creatures will receive a Healing bonus of (25% * (Player Taming Skill – Creature Min Taming) / 70)
  • Note: A player’s Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)
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A Bullvore that has a Min Taming of 80 receives a number of bonuses due to being controlled by a player with 120 Animal Taming

  • Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the “Enabled” button, as some players may wish to disable Underdog Bonuses for testing purposes
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Zoology Guild

  • The Zoology Guild is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands
  • Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server
  • Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a varierty of Tamed Creatures (similar to the old Taming Bestiary handling)
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Accessing the Zoology Menu

  • Players can access the Zoology Guild Menu by typing [Zoology or [ZoologyGuild
  • Players can also access the Zoology Guild Menu by clicking the Zoology button in the upper right corner of the “Details” page of the Animal Lore Menu for a tamed creature
  • Players themselves do not need to “join” the Zoology Guild: all players automatically gain access their bonuses
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Zoology Guild System Overview

  • The data for the Zoology System is based on a “Usage” model of how much gold is earned across the entire server by players using each type of Tamable creature while doing content
  • Only creatures that have a Min Taming of 50 or above are tracked or are viable for Zoology
  • At the start of each week, all Tamed Creature Types on Outlands are ranked based on their total “Usage” over the last 90 days by all players combined
  • Based on these rankings, each Tamed Creature Type automatically receives a bonus to their Damage, Damage Resistance, and Healing amounts when used by players
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  • Players can Filter the creatures listed in Zoology Menu by the “Name” or “Min Taming Skill” of the desired Tamed Creature Types they wish to see
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  • Players can use the bottom Left/Right arrows to change viewing modes, and select “Show Only Controlled” to only display creatures they currently control in the list
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  • Players can use the bottom Left/Right arrows to only display creatures belonging to a specific Class such as “Show Only Attack Class”
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  • Players can use the bottom Left/Right arrows to only display creatures in Alphabetical order
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Zoology Stable Slots

  • Similar to the old Taming Bestiary system, players are able to unlock additional Stable Slots for their character by utilizing different Types of Tamable Creatures
  • When players earn gold while using different Tamed Creature Types, it will track their “Progress” with that creature type in the Zoology Menu
  • When enough progress is reached, that creature will be marked as “Completed” for the player in the Zoology system
  • For each creature type completed, the player will have their Maximum Stable Slots for their character increased by 1
  • When the system goes live, players will automatically have their old Taming Bestiary progress/completions converted into this system and receive credit for them
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  • Players can toggle the “Hide If Completed” button to filter out and hide any creature types that are already marked as Completed for the system
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  • Players can view the Zoology Guild bonuses that are being applied to each Tamed Creature in the “Details” page of the creature’s Animal Lore Menu
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  • Players can optionally disable the Zoology bonuses for all of their Tamed Followers by unchecking the “Enabled” button, as some players may wish to disable Zoology Bonuses for testing purposes
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Stable Slots

  • The starting number of Stable Slots for a player is now 10 (previously was 8)

Veterinary Skill

  • Tamed and Summoned Followers will now receive a Damage Bonus of (10% * (Effective Veterinary Skill / 100))
  • Players casting Heal and Greater Heal onto Tamed and Summoned Followers will now increase the amount of Healing received by (50% * (Effective Veterinary Skill / 100))
  • Veterinary Skill will now increase a player’s Stable Slots by (Veterinary Skill / 5)
  • “Crossover Healing” effectiveness of a player using the Veterinary + Animal Lore skills to heal Players with Bandages has been increased to 50% (previously was 33%)

Veterinary Supplies

  • The Healing Amounts and Cure/Resurrection Chances for using Veterinary Supplies are increased to 75% of Bandage Effectiveness if only a single creature target is affected (Veterinary Supplies normally provides 50% of bandage effectiveness)
  • Using Veterinary Supplies will now target the player as well and provide Healing Amounts and Cure Chances at 25% Bandage Effectiveness to them
  • Veterinary Supplies will now come in stacks of 200
  • Existing stacks of Veterinary Supplies (including amounts in Storage Shelves) will be doubled
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Commands

  • Players can now type [VetSupplies or [VeterinarySupplies to search for a Veterinary Supplies item in their backpack and use it

Healing

  • “Crossover Healing” effectiveness of using the Healing + Anatomy skills to heal Tamed/Summoned Followers with Bandages has been increased to 50% (previously was 33%)

Animal Lore Skill

  • Animal Lore Skill will now increase a player’s Stable Slots by (Animal Lore Skill / 5)

Mastery Chains
Players can now utilize the following new Mastery Chain Link types:

Follower Attack Speed

  • Bronze Link: +1.0%
  • Silver Link: +1.25%
  • Gold Link: +1.5%
  • Corrupted Link: +1.625%
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Upgrading Old Links

  • Players can optionally choose to upgrade most existing Follower-type Links (such as “Follower Damage Resistance” or “Follower Healing”) to the new Follower Attack Speed link by double-clicking the old link and selecting the “Follower Attack Speed” option at the bottom
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A player upgrades a “Follower Damage Resistance” link into a “Follower Attack Speed” Link

Taming Skill Gain and Success Chances

  • The rate of Skill Gain for the Animal Taming skill has been greatly increased
  • Players will now always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature

Achievements

  • We have swapped the names of the existing Beastmaster and Zoologist achievements and related titles to better represent their activity
  • All existing Achievement progress players have earned will remain intact (this is mostly a display change)

Beastmaster (Previously Zoologist)

  • The Beastmaster Achievement and Titles will now be earned for successful taming of different types of creatures
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Zoologist (Previously Taming Bestiary Beastmaster)

  • The Zoologist Achievement and Titles will now be earned for Unlocking Stable Slots through the Zoology Guild system
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Summoned Followers

Base Hit Points
The Base Hit Points (before factoring in Effective Spirit Speak Skill) of Summoned Followers are now as follows:

  • Blade Spirits / Skeletal Husk: 300 Hit Points
  • Energy Vortex / Jackal Spirit: 600 Hit Points
  • Air Elemental / Skeletal Fiend: 500 Hit Points
  • Daemon / Vampire Thrall: 500 Hit Points
  • Earth Elemental / Ancient Mummy: 600 Hit Points
  • Fire Elemental / Lich: 400 Hit Points
  • Water Elemental / Rag Witch: 600 Hit Points

Stats and Skills
The Stats and Skills of all Summoned Followers types are now increased based on the Caster’s Effective Spirit Speak Skill as follows:

  • Hit Points: +50% * (Effective Spirit Speak Skill / 100)
  • Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
  • Damage: +25% * (Effective Spirit Speak Skill / 100)
  • Wrestling: +25% * (Effective Spirit Speak Skill / 100)
  • Armor: +25 * (Effective Spirit Speak Skill / 100)
  • Magic Resist: +50 * (Effective Spirit Speak Skill / 100)

Note: Previously, each specific Summon-type (such as Air Elemental or Fire Elemental) had their own unique scalars for how much Spirit Speak would increase each individual stat (i.e more Wrestling on Air Elementals than Fire Elementals), but as depicted above the bonus scalars are now standarized for all Summoned Follower types

Abilities

  • Abilities for Summoned Followers will now appear in the “Abilities” page of their Animal Lore Menu
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Summoner’s Tome (General Changes)

  • The Spirit Pact upgrade available to all Summons now has the following description: “+2% Damage Resistance and reduces casting time to 2.5 seconds”
  • The Corporeal Tether upgrade available to all Summons now has the following description: “Healed by 0.10% for Each Mana Spent by Caster”
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Corporeal Tether

  • Any spell cast by the player that has its Mana Refunded (i.e. no mana cost) will not trigger the Corporeal Tether healing effect
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A player casts a spell, spending mana, and Corporeal Tether heals their summons

Summon Creature

Summoner’s Tome Upgrades

  • The Binding Ward upgrade now has the following description: “+7.5% Damage Resistance”
  • The Vitality upgrade now has the following description: “+15% Damage Resistance”

Air Elemental and Skeletal Fiend

  • No longer have the Updraft or Whirlwind Abilities
  • Now have the “Bleed” ability
  • Now have the Cleave ability with the following description: “Successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile”

Summoner’s Tome Upgrades

  • The Gust upgrade now has the following description: “Increases Bleed ability chance by +50% of normal”
  • The Windshear upgrade now has the following description: “Bleed ability Damage increased by 100%”
  • The Cyclone upgrade now has the following description: “Increases Cleave ability radius by 1 and will now hit an additional target”
  • The Whirlwind upgrade now has the following description: “Cleave ability now inflicts (DamageMax * 0.8) damage”

Fire Elemental and Lich

Summoner’s Tome Upgrades

  • The Glass Cannon upgrade now has the following description: “+25% Spell Damage but increases Damage Taken by 25%”

Daemon and Vampire Thrall

Summoner’s Tome Upgrades

  • The Greater Daemon upgrade now has the following description: “+10% Damage Resistance”
  • The “Growing Fury” upgrade now has the following description: “Fury ability now increases Damage by 10% every 30 seconds to max of +50%”

Water Elemental and Rag Witch

  • Now have the “Elusive” ability (grants +25 Parry skill)

Energy Vortex and Jackal Spirit

  • The Discharge ability now has the following description: “Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)”

Summoner’s Tome Upgrades

  • The Abyssal Essence upgrade now has the following description: “Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability”
  • The Energy Surge upgrade now has the following description: “Discharge ability will now inflict (DamageMax * 10) damage”