PATCH: April 18 – Notoriety, Magic Item Recycler, Strangelands Updates…

Notoriety

Criminal Actions and Flagging

  • When players die, their Criminal flag will no longer be immediately wiped; players must now wait the full 2 minutes for it to expire (this was causing a number of notoriety/flagging issues)
  • Fixed an issue where players sometimes were able to perform “harmful” actions against dead players, resulting in odd scenarios where a player could go Criminal the moment another player they were fighting dies (due to Criminal flag previously being wiped instantly on player death)
  • Fixed an issue where players commiting aggressive, harmful Criminal acts (such as attacking a blue player) was not resulting in the players being notified of their criminal action
  • When players commit Criminal actions, it will now say who the victim was in the system message, such as “You have committed a criminal act! (corpse looting on Luthius)”
  • If a player is already criminal, they will not receive system messages notifying them of additional criminal actions they commit until their criminal timer expires (this is to prevent message spam for players)
  • Fixed a few outlier scenarios where a player could end up going Criminal for performing actions against themselves or their followers

Guard Zones
Overhauled handling on the Guard Zones as follows:

  • If a player attacks a blue target while in the guard zone, they will be instantly guardwhacked
  • If a player commits a crime while in town, if 30 seconds pass without any players or townsfolk calling guards on them, they will be exempt from being guardwhacked (committing a new crime will reset this timer, however)
  • If a player commits a crime while outside of town, they may enter town, but will be subject to being guardwhacked while in town if any players or townsfolk call guards within 30 seconds after their last crime occurred (and committing a new crime will reset this timer)
  • Players will receive a system message when entering a town if they are at risk of being guard whacked (“Guards may now be called on you.”);

Poison

  • If a creature or player applies poison to a non-Blue (Red/Grey/Green/Orange) target, and that target later turns Blue (innocent) to them while the poison is still in place, the remaining poison damage ticks will not be treated as coming from that original creature/player (this is a safety measure to prevent outlier scenarios where a “legally” applied poison could later cause a creature/player to go Criminal unintentionally)

Magic Item Recycler

  • The Magic Item Recycler has been completely recoded to simplify handling and to prevent players from recycling unintended items
  • Property Filters buttons now have two states: Red (unchecked) and Green (checked)
  • If a property if set to Red (unchecked), items with that property value will NEVER be recycled
  • If a property is set to Green (checked), items with that property will be considered for recycling
  • Every individual player now has a “Magic Item Recycler” profile (similar to Storage Shelf Profiles) automatically saved for them that stores their selections made, and any time they use any Magic Item Recycler, it will load use their own personal profile selections and settings
  • Multiple players may now have the Magic Item Recycler open at the same time
  • Clicking any button on the Magic Item Recycler should give players a new estimate of how many items they can recycle and how much they will receive: players can also click the Refresh button at any time to update this estimate (if they add new items to the container without changing button settings)
  • If players have the “Recycle All Categories Simultaneously” button toggled, it will recycle All Item categories (Weapons, Armor, Magic Spellbooks, Instruments, Slayer Wands) at once based on their selections made for each item type page

 

 

  • Players can click the “Dump Container into Recycler” button to target a nearby container they have access to (and they may target themselves to use their own backpack) to grab all Identified items from that container whose properties match (are Green (checked)) those selected on the player’s Magic Item Recycler profile (all categories), and dump them into the Magic Item Recycler

 

  • Players can click the “Dump Recycler Contents” button to empty out the contents of the Magic Item Recycler to a target container the player has access to (and may click themselves to chose their own backpack)

Taste ID

  • Fixed an issue where the Taste ID skill on a player wasnt correctly reducing creature Poison Resistance

Strangelands

General Changes

  • Fixed a number of spawn scaling issues with the previous patch, including the “0 water spawn” issue
  • Strangelands creatures now have a 33% chance to spawn as “Diseased” versions, and their resulting meat loot when killed will be a diseased version that deals 3 (medium meat) or 5 (large meat) damage to the player every 5 seconds for 5 minutes if eaten (will still restore Hunger as normal, however)
  • Strangelands Ranger and Barbarian templates now have the Forensic Eval skill (replacing Arms Lore for Rangers and Hiding for Barbarians) and now start with a Skinning Knife, which can be used to skin corpses for standard Forensic Eval PvM/PvP damage bonuses, but will not generate leather or additional corpse loot

Starting Equipment

  • Strangelands Assassins will now also start with Bone Arms, Bone Gloves, Bone Gorget, and Bone Legs
  • Strangelands Barbarians will now also start with Studded Leggings and Studded Gorget
  • Strangelands Engineers will now also start with a Military Cap, Chainmail Gorget, Chainmail Arms, Chainmail Gloves, Chainmail Legs, and a Leather Satchel
  • Strangelands Monks will now also start with a Leather Chest, Leather Gorget, Leather Arms, Leather Gloves, and Leather Leggings
  • Strangelands Rangers will now also start with a Deer Mask, Studded Leggings, Studded Gorget, Studded Arms, and Studded Gloves,
  • Strangelands Skirmishers will now also start with a Norse Helm, Ringmail Leggings, Ringmail Gorget, Ringmail Arms, and Ringmail Gloves
  • Strangeland Sorcerers will now also start with an Armored Wizards Hat, Leather Gorget, Leather Arms, Leather Gloves, and Leather Leggings
  • Strangeland Summoners will now also start with a Crooked Wizards Hat, Leather Gorget, Leather Arms, Leather Gloves, and Leather Leggings

Misc Fixes

  • Fixed an incorrect graphic for one of the Strangeland Strange Stone reward items
  • Explosion Potions should no longer block ship movement
  • Fixed the display name on Powder Blush Easterbells flowers
  • Fixed an issue where Mastery Chain Link Reforging Tools could potentially reforge a Mastery Chain Link into the same bonus as it currently had
  • Fixed an issue where Hamstring was referencing Tactics as a valid skill to have (we did not implement Tactics as a valid skill for Hamstring)
  • Fixed a number of display issues for rounding of stats and values (related to our migration to a new .Net core)