PATCH: Aspect Changes, QoL Updates & More!

Aspects

Aspect Weapons/Spellbooks

  • When a player activates an Aspect for their Weapon or Spellbook, all Weapons and Spellbooks stored in their backpack not matching the new Aspect will lose their aspect
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  • Effectively, players can only have Weapons and Spellbooks of a single Aspect in their inventory
  • Note: Players can still have multiple Weapons/Spellbooks aspected in their inventory, however they must now be of the same Aspect
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Equipment Activation Matching

  • When a player activates a Weapon Aspect from the Aspect menu, or uses the [AspectWeapon command, it will apply that aspect to any equipment the player is holding in their hands, whether its a Weapon or a Spellbook (no longer has to be a weapon specifically)
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  • When a player activates an Spellbook Aspect from the Aspect menu, or uses the [AspectSpellbook command, it will apply that aspect to any equipment the player is holding in their hands, whether its a Weapon or a Spellbook (no longer has to be a Spellbook specifically)
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Aspect Armor

  • When a player activates an Aspect for their Armor, all Armor items stored in their backpack not matching the new Aspect will lose their aspect
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  • Effectively, players can only have Armor of a single Aspect in their inventory
  • Note: Players can still have multiple Armor sets aspected in their inventory, however they must now be of the same Aspect
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Aspect Activation Cooldowns

  • Players attempting to activate an Aspect while a cooldown is in place will now receive a system message telling them how much time remains before they may do so
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Fortune Armor Aspect

  • The “Gold and Loot Item Chance Bonus” and “Global Bonus Experience” effects of Fortune Aspect Armor will now have a delay of 60 seconds before they become available for a player upon activating Fortune Aspect Armor
  • Players will receive system messages informing them of the delay and when they become active

Frost Armor Aspect

  • The “Frost Shell” mechanic of Frost Aspect Armor will now have a delay of 5 seconds before it can be triggered for a player upon activating Frost Aspect Armor
  • Players will receive system messages informing them of the delay and when they become active

Harvest Armor Aspect

  • The “Effective Skill on Harvesting or Chests” and “Chance at 2x Yield/Loot for Harvest or Chests” effects of Harvest Aspect Armor will now have a delay of 60 seconds before they become available for a player upon activating Harvest Aspect Armor
  • Players will receive system messages informing them of the delay and when they become active

Lightning Armor Aspect

  • The “Volt Shield” mechanic of Lightning Aspect Armor will now have a delay of 5 seconds before it can be triggered for a player upon activating Lightning Aspect Armor
  • Players will receive system messages informing them of the delay and when they become active

Shadow Armor Aspect

  • Fixed an issue where the “Chance on Stealth Step to Restore 5 Health” mechanic would remain active while a player was flagged as Recently in PvP

Void Aspect

Void Armor

  • Fixed an issue where the “Auto Stats Restoration (20s, 10s, 60s)” on Void Aspect Armor would not always adhere to its intended 60 second delay upon activation of Void Aspect Armor

Void Weapon/Spellbook Special

  • The Void Weapon/Spellbook Special “Claws of the Abyss” will now apply a 2 second Hinder effect on the target hit similar to other damaging Aspect specials

Water Armor Aspect

  • Fixed an issue where the “Weapon Special and Charged Spell Chance Bonus” was applying the incorrect amount of bonus to Charged Spell chances

Ships

  • Fixed a number of issues where attacking Followers and Crewmembers on ships wouldn’t count as initiating combat, and therefore affect Infamy resolution properly
  • Passengers on a Player Ship will no longer be considered for Doubloon EarningSociety Job credit, or Infamy calculations; only the Captain of the ship (who launched the ship) will be considered)
  • Fixed a rare, outlier case where Mastery Chain Links for Damage on Ships and Ship Cannon Damage could apply against player ships
  • Changed the weight of Small Ship Bombs to 1 stone (previously was 3)
  • Chagned the weight of Large Ship Bombs to 2 stone (previously was 5)

Ship Deeds

  • Ship Deeds are now Blessed
  • Reminder: Ships can only be launched from Dockmasters (no change)
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Docking at Dockmasters

  • When attempting to Dock, if a player clicks the ground anywhere within 4 tiles of a Dockmaster it will attempt to dock using that Dockmaster (this is to prevent misclicks when trying to target a Dockmaster)

Free-Docking

  • Docking a ship at a land location (and not at a Dockmaster) is now known as “Free-Docking”
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  • Free-Docking a ship will now automatically send the resulting Ship Deed into the Dockmaster system, and not the player’s Backpack
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Free-Docking Placement Delays

  • If a player Free-Docks (instead of using a Dockmaster) they will have a 10 minute OutlandsID-wide restriction before they can launch another Ship
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Dockmasters

  • Players can now access all ships across their entire OutlandsID (all characters on all accounts) from Dockmasters
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Crafting

  • Most stackable items that were craftable now have a bulk crafting option available to players
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  • Many previously available bulk crafting options for stackable items now have a larger amount version available as well
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Reminders

  • Crafting a bulk stack of an item will grant players full credit towards Achievements, Societies, Events, Crafting Antiquities Drop Chances, etc based on the total value of all ingredients used (no change)
  • Crafting a bulk stack of an item in most cases will not grant skill gain as the minimum skill requirement for the bulk option is set so players have 100% success chance when crafting; i.e. players will never fail to craft bulk stacks, and therefore skill gain chance will be 0% on them (no change)

Performance Updates
We have made a large number of performance improvements on the server that should result in less “lag spikes” for players and potentially better pings across the board

Additionally, we have disabled or altered several features on the server that were shown to be causing disproportionately large memory issues and affecting server performance

We while realize that players may have enjoyed these features, ensuring that the server performs as optimally (and lag-free) as possible for all players remains our top priority

Book of Grudges and Book of Grifts

  • Books of Grudges and Books of Grifts for players will now only track weekly stats, and will each week reset for players during Friday Night Reset
  • We have made this change after profiling and discovering that the sheer amount of data being stored by these items was taking up nearly 5% of the server’s entire memory usage (contributing to poor server performance and ultimately affecting player pings)
  • We will look at potentially adding Outlands Portal support for more robust tracking of individual player vs player interactions in the future, however
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Societies

  • We have removed the Ranking system for Societies that would rank a player’s total Lifetime Points earned in each society compared to other players, as it was causing massive amount of performance load on the server
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Achievements

  • We have removed the Ranking system for Achievements that would rank a player’s total Lifetime Points earned in each achievement category compared to other players, as it was causing massive amount of performance load on the server
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Disabled Achievements
The following Achievements have been disabled, as they were contributing to significant performance and memory issues on the server

  • Lordship (Reaching Lord Status)
  • Dread Lord (Reaching Dread Lord Status)
  • Beastmaster (Taming Unique Creature Types)
  • Paragon Hunter (Killing Unique Paragon Types)
  • Animal Bond (Reach Level 10 With Tamed Creatures)

Storage Shelves

  • The Activity Log for players adding/removing items for a Storage Shelf will now show item activity occuring within the previous 48 hours (previously was 7 days)
  • When performing a Restock of a Storage Shelf, a Shepherd Crook that is set as the player’s “Active Shepherd’s Crook” will not be considered for restocking

Advent Calendar

  • Items purchased from the 2025 Advent Calendar can now be placed into any Trophy Hutch or Wardrobe

Interior Decorator and Addons

  • Players can now use the Interior Decorator to raise (Z+) and lower (Z-) the height of Addons inside of houses
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Public Overhead Messages

  • A large number of PvM-based effects and abilities that had visible overhead text when resolving, such as “*looks violently ill* or *frenzies*, when resolving on a player or follower will now only be visible to that player/follower’s owner in order to cut down on visual clutter (especially at Bosses or Omnis)

Bosses and Omni Bosses Abilities

Rebalance

  • Tweaked some abilities for Omni Bosses and Tidal Tomb Bosses that were somewhat overtuned

Interactive Objects

  • Interactive objects created by abilities for Omni Bosses and Tidal Tomb Bosses (such as Lightning Rods, Drowned Monoliths, Abyssal Spheres, etc) now have a Progress Bar that can be double-clicked to interact with them (players can still double-click the actual object)
  • Single-clicking these progress bars will show the Hit Points of the interactive object
  • Damaging these interactive objects will now display the damage amount as overhead text for the player
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Challenger Dungeons

  • Creatures in a Challenger Dungeon will now be scaled similarly to Regular Paragons (previously was scaling to Lesser Paragon)

Pit Trials

  • The Gold Value (and derived Experience Value) of Pit Trials creatures is now 100% of normal (previously was 75%)
  • Survival Gear will now occur somewhat less often as loot
  • All Rankings for Pit Trials have been reset

Player Customizations

New Customizations
Players can now purchase the “Little Red Line” and “Big Red Line” customizations, which affect Redline Points Reset Cooldowns

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Little Red Line

  • Changes the player’s Redline Points Reset Cooldown to 2 hours (down from 24 hours)

Big Red Line

  • Requires player to have the “Little Red Line” customization purchased first in order to unlock
  • Changes the player’s Redline Points Reset Cooldown to 15 minutes (down from 2 hours)

Existing Customizations

  • The “Shelf Life” customization will now grant players 2 additional Storage Shelf Profiles
  • The “Top Shelf” customization will now grant players 4 additional Storage Shelf Profiles
  • The “Know They Shelf” customization will now grant players 6 additional Storage Shelf Profiles
  • Players who have already purchased these customizations will now automatically have the additional Profiles provided by these customizations added to their characters (at the end of their profiles list)
  • Fixed an issue where Drifter and Wayfarer Customizations would sometimes not grant additional characters on the account the number of Hiking Locations purchased

Blackmarks

  • Fixed an issue that was causing some players to occasionally receive Blackmarks from killing players outside of Level 1 of dungeons

Houses

  • Bans for houses will now apply across all characters on the OutlandsID of the player (previously was only by account)

Organizer/Convenience Items
The following organizer/convenience items are now usable inside of a Container in houses

  • All Storage Tomes
  • Resource Stockpile
  • Storage Shelf
  • Magic Item Vault
  • Prevalia Trunk
  • Trophy Hutch
  • Wardrobe
  • Flooring Rack
  • Landscaping Tilebox
  • Garden Shelf
  • Repair Bench
  • Craftman’s Toolbox
  • Bank Deposit Safe
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Note: Distribution Chests and Magic Item Recyclers are not supported for this handling due to themselves being Containers

Pawnbroker

  • Recoverable containers at the Pawnbroker NPC will now display their Item Count + Total Weight
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Creature AoE Spells

  • Rebalanced the algorithm for how non-player controlled Spellcaster creatures calculate their chances of casting an AoE (Area of Effect) Spell such as Meteor Swarm or Chain Lightning
  • Effectively, lower level enemy creatures will cast AoE Spells less than before and will have a much more linear curve impacting their chances as their Magery scales upwards

Player Spells

  • Players will now see a system message when they cast CurseMana Drain, or Mana Vampire on a creature target (to allow them to create Cooldown Bars for them)

Followers

All Release

  • The All Release menu for releasing followers now has an “Include Bonded Followers” toggle that defaults to off
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  • Confirming an All Release action now requires double-click confirmation, and will display in Red Text if the player has elected to “Include Bonded Followers” and will warn players that Ghost Followers will be deleted
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Abilities

  • Fixed an issue that was causing the Pressure and Choke abilities on Tidal Tomb Followers to inflict the wrong scaling for damage (in PvM as well as PvP) and was not correctly abiding by the PvP Max Damage Cap

Stablemasters
Players can now sort their Stabled creatures in the Stablemaster menu using the left/right arrows in the bottom right corner of the menu with the following options:

  • Sort by Recent
  • Sort by Name
  • Sort by Type
  • Sort by Skill
  • Sort by Slots
  • Sort by Experience
  • Sort by Sale Price
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Trophy Hutch

  • Added storage support for a large number of in-event reward drops from past events

Parties

  • Characters in a Party that have “Flag Green to Party” should now flag as Green to other members in Grey Zones and on Ships (will not affect Spyglass results, however)

Group Experience Scalar

  • Mildly reduced the ceiling maximum amount of bonus experience players can reach through the Group Experience Scalar mechanic

Trade Context Menu Entry

  • Players now have a “Trade” shift-click Context Menu entry available for other players that when used will open an empty trade window with no items
  • Players must be within 2 tiles to use the Trade Context Menu entry (and follows all normal rules for trades)
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Secure Trade

  • Completing a Secure Trade between players will now send a “Trade Successful” system message to each player

Aquariums

  • Adding an Aquarium Creature into an Aquarium will now give it a properly randomized location

Guilds
Guilds can now adjust Rank Priviledges for the following settings:

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Rank Min to Start Trade Caravan

  • The Minimum Rank for members of guild to Start a Trade Caravan
  • Default Min Rank will match that of “Summon Bosses”

Rank Min to Manage Guild Favors

  • The Minimum Rank for members of guild to Activate Guild Favors, adjust the Guild Favor Queue, and Convert Guild Favors into credit
  • Default Min Rank will match that of “Edit Guild Details”

Rank Min to Manage Factions

  • The Minimum Rank for members of guild to change the Faction of the guild
  • Default Min Rank will match that of “Edit Guild Details”

Bosses

  • Added post-death effects and sounds for Gargoyle Primogen, Kraul Hydra, Stygian Gaoler, and The Undermind

Skill Gain

  • Significantly increased the rate of skill gain for MusicianshipPeacemaking, Provocation, and Discordance

Campfires

  • Securing a Campfire in a house you are Friended to will now take 5 seconds, instead of the normal skill-based duration
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Rental Rooms

  • Exiting a Rental Room (either to Town or to a player’s house at a House Steward) will now count as magical travel (Recall/Gate/Hiking) for mechanics that have a cooldown that must pass before certain activities can be performed (such Harvesting, Launching Ships, etc)

Mastery Chains

  • Fixed an issue where removing and re-equipping the same Mastery Chain would trigger the 30 second cooldown for Mastery Chain effects to become active

Thieves

  • Fixed an issue where players performing Beneficial actions on a Criminal or Murder player would not result in them going criminal if the target was also a Red Hand Thief

Accessory Dye and Recall Runes

  • Players can now use Accessory Dye to dye Recall Runes
  • Note: Any Recall Rune will lose its hue if added to a Runetome / Runebook
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Chivalry

  • Fixed an issue where Dispel Evil would sometimes trigger against Player Followers
  • Fixed an issue where the Buff Icon for the Sacred Journey ability would not become removed from a player’s Buff Bar when removed due to Magical Travel

Strangelands

  • Players will no longer be able to access Supply Containers that are more than 15z above or below their character

Treasure Map Chests

  • Level 1-7 Treasure Map Chests will now decay within 30 minutes of being dug up
  • Level 8 Treasure Map Chests will now decay within 60 minutes of being dug up

Disguise / Incognito / Polymorph

  • Players entering special Event Regions (such as Winterlands, Field of Souls, Snowbrawl, Kings Faire, etc) will now automatically have Disguises removed as well as Incognito and Polymorph effects ended

Player Vendors

  • Fixed an issue where the “Buy Menu” of player vendors could be resolved at any distance (once opened)

Party Features / PvP Scripts Disabled

  • Added additional checks for players entering/leaving Regions to ensure the Party Features / PvP Scripts Disabled mechanic doesn’t persist beyond their intended locations (such as leaving a Snowbrawl / Outlaws event)

Distribution Chests

  • When a Distribution Chest is distributed, the system message sent to players will now indicate who initated it; i.e. “A distribution chest has been distributed (initiated by Player X)”
  • Bank Checks added to Distribution Chests will now say the Currency and Amount in the results menu

Outlands Quests

  • Deaths occuring in Holiday Event Zones (such as Stalag Grotto, Field of Souls, Winterlands, etc) will not trigger the “Failure: Dying” condition for any Outlands Quests the player has accepted

Commodities

  • Fixed an issue where players could attempt to unpack Commodities into non-accessible “Containers” such as Trophy Hutches or Magic Item Vaults

Fishing

  • Fixed an issue where Open Fish Bait would sometimes not expire properly

Time Dungeon

Statue of the Shepherdess

  • Player Followers that are over their item/weight capacity (Mule Upgrade) will no longer be able to be pulled by the Statue of the Shepherdess (players will receive a system message informing them as such)

Poker

  • Players are limited to having one character per OutlandsID inside of a Poker Match