PATCH: August 26 – Many Updates and Bug Fixes

Potions

  • Potions now weigh 0.1 stones each
  • Empty Bottles now weight 0.1 stones each
  • Potion Keg weight will now adjust to match new Potion weights
  • Potion Kegs cannot be used by players who are flagged as Recently in PvP (2 minutes)
  • Fixed an issue where players could potentially retrieve Potions from a Storage Shelf or Resource Stockpile and temporarily go over their Item Limit for their Backpack

Bandages

  • Bandages now weigh 0.02 stones each

Omni Bosses

  • Omni Runes will no longer drop as loot on Rift Creatures
  • Players will no longer need Omni Runes to “Invade” the Post-Omni Public Battle event
  • For every Post-Omni Public Battle event, there will be 1 guaranteed Gold Mastery Chain Link as well as 1 guaranteed Corrupted Mastery Chain Link among those dropped by Rift Minions

Contested Bosses

  • While a Contested Boss is alive and active within a dungeon, braziers outside of the Boss Room will have a Blue Flame animation present (this is to warn players that entering the Boss Room is a Grey Zone)
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  • When the Contested Boss is killed, the Blue Flames will extinguish
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Societies

  • Updated the Society Jobs menus to display Job Reward Points as a number, rather than a string of icons, to improve visibility
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  • Kill Omni-Bosses is now a potential job that can become available for the Monster Hunter Society (will always be treated as Hard difficulty)
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Taming

  • Tamed Creatures that have reached a new Experience Level and can be upgraded will now have a “(ready to upgrade”) display above them when single-clicked by their owner
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Upgrade Points per Level

  • Tamed Creatures will now receive 40 Upgrade Points to spend when Increasing Stats and Skills (previously was 30)
  • When this patch goes live, all existing tamed creatures for players will have their Level Selections reset and players will need to reapply them with the new points structure
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Taming Bestiary

Beastmaster Upgrades

  • Increased the Damage Bonus of each Beastmaster upgrade to 5% (previously was 4%)
  • Increased the Damage Resistance Bonus of each Beastmaster upgrade to 1.5% (previously was 1%)
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Animal Rescue

  • Animal Rescue now occupies the previous Curatives upgrade slot in the upgrade progression
  • The Curatives upgrade has been removed, and its bonuses (increased Cure chances on creatures) have been added into the Animal Rescue upgrade
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Top of the Food Chain

  • The Field Doctor upgrade now occupies the old Animal Rescue slot in the upgrade progression
  • Top of the Food Chain is a newly added upgrade that adds a 7.5% Damage bonus and 2.5% Damage Resistance Bonus to all creatures that have a 120 Taming Skill requirement
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Note: The Taming Bestiary system is likely to be overhauled in the near future, and these are likely temporary adjustments

Tamed / Summoned PvP

  • The range of Spells cast by Tamed/Summoned Followers against Players is now 8 Tiles (previously was 12)
  • The range of Abilities used by Tamed/Summoned Followers against Players is now capped at 8 Tiles
  • The Tamed/Summoned Follower PvP Max Damage Cap per Control Slot for Spell and Ranged Damage has been reduced to 7 Damage Per Control Slot Every 3 Seconds (previously was 8)

Tamed Creature Abilities

  • Eldritch Drakes and Eldritch Dragons no longer have the “Spell Surge” ability
  • Hamstring effects applied to players from creatures will now have a 2 second duration (previously was 3 seconds)

Herding

  • If a Tamed/Summoned creature has an active Focused Aggression target, they will receive (11% * (Effective Herding Skill)) Damage Resistance towards all creatures
  • If a Tamed/Summoned creature has an active Focused Aggression target, they will receive (5.5% * (Effective Herding Skill)) Damage Resistance towards all players

Spirit Speak

  • Increased the amount of Stats/Skill bonuses provided to Summoned Followers (Normal and Undead) derived from a player’s Effective Spirit Speak by roughly 33% (amount will vary slightly between different skills/stats)

Necromancy

Necromancy Followers

  • The Vengeful Spirit Necromancy Ability will now provide a 20% Damage bonus to Necromancy Followers (previously was 40%)
  • Necromancy Followers will no longer receive a “free” Effective Spirit Speak of 33% towards their Stats/Skills
  • Necromancy Followers will now scale normally with Spirit Speak skill (previously would only receive 50% of bonuses from having Spirit Speak)
  • Fixed an issue where Necromancy Followers would stop for 1-2 seconds and perform their “summon” animation whenever changing Regions (transitioning Dungeon Levels, going through Moongates, Recalling, etc)

Pain Spike

  • Overhauled the targeting code for Pain Spike to reduce the number of LOS (Line of Sight) issues with the ability
  • Fixed an issue that would sometimes not correctly assess how much damage a player did the corpse of a creature being used (used to determine damage minimums)
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Spell Damage
Player Spell Damage 
against Creatures (PvM) has been updated for spells as follows:

Magic Arrow: 6-8 Damage (previously was 4-6)
Harm: 10-16 Damage (previously was 8-12)
Fireball: 14-18 Damage (previously was 10-14)
Lightning: 16-20 Damage (previously was 12-16)
Mind Blast: 20-32 Damage (previously was 15-25)
Energy Bolt: 32-44 Damage (previously was 25-33)
Explosion: 34-46 Damage (previously was 25-33)
Flamestrike: 72-96 Damage (previously was 50-80)
Meteor Swarm: 22-34 Damage (previously was 15-25)
Chain Lightning: 30-42 Damage (previously was 20-30)
Earthquake: 15-25 Damage (previously was 20-30)

Eval Int

  • The Eval Int skill will now increase a player’s Damage against Creatures (PvM) by (0.75 + (0.75 * (Eval Int Skill/100))) [Previously was 0.5 skill multiplier]

Wizard’s Grimoires

  • In order to utilize a Wizard’s Grimoire, players must now have at least 80 Magery Skill and at least 80 Meditation Skill OR 80 Eval Int Skill

Added the following Spells to the Wizard’s Grimoire:

Meteor Swarm
Upgrade Cost: 
3, 4, 5 pts per Tier

Description: The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers

Chain Lightning
Upgrade Cost: 
3, 4, 5 pts per Tier

Description: The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers

Earthquake
Upgrade Cost: 
3, 4, 5 pts per Tier

Description: The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and the spell will only hit creatures and ignore players and player followers

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  • For both Meteor Swarm and Chain Lightning upgrades, if the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers
  • Since the Earthquake spell has no targeting cursor, if its upgrade is ready, the spell will only hit creatures and will ignore players and player followers
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  • Players will receive a system message when the Wizardry upgrade for Meteor Swarm, Chain Lightning, or Earthquake activates for a spell
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  • Players will receive a system message when their Wizardry upgrade for Meteor Swarm, Chain Lightning, or Earthquake is ready to use again
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Poison Casting

  • The Poison Sting mechanic (where a player casts the Poison spell on an existing poisoned target and it fails to upgrade and instead deals damage) will now be treated as “Spell Damage” rather than “Special Damage” for Overhead Text numbers / Wizard’s Grimoire Experience

Armor

Material Penalties

  • The Armor Material Penalty for Leather Armor is 0% (same as before)
  • The Armor Material Penalty for Studded Armor is now 10% (previously was 20%)
  • The Armor Material Penalty for Bone Armor is now 25% (previously was 40%)
  • The Armor Material Penalty for Ringmail Armor is now 50% (previously was 60%)
  • The Armor Material Penalty for Chainmail Armor is now 75% (previously was 80%)
  • The Armor Material Penalty for Platemail Armor is 100% (same as before)

Stamina Loss and Mind Blast Damage
Players now have the following penalties to Stamina Losses and Mind Blast Damage taken (derived from Armor Material Penalties)

  • Leather Armor is 0% Penalty (same as before)
  • Studded Armor is now +5% Penalty (previously was +10%)
  • Bone Armor is now +12.5% Penalty (previously was +20%)
  • Ringmail Armor is now +25% Penalty (previously was +30%)
  • Chainmail Armor is now +37.5% Penalty (previously was +40%)
  • Platemail Armor is+ 50% Penalty (same as before)

Cripple Effect

  • The Cripple Effect (which comes from Fencing Specials/Stances, Creature Abilities, etc) now reduces the target’s Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage

Example
An 8% Cripple Effect is applied to a creature

Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit

Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%

Any Disease Damage against the target will be increased by 8%

Fencing Weapon Special

  • Fencing Weapon Specials now apply a stackable 8% Cripple Effect with a max effect of 24% on a target (previously was 10% Cripple effect per hit with no max cap)
  • Removed the base +50% Damage Bonus
  • Fencing Weapon Specials now have a Damage bonus of 25% + Player’s To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect

Example
A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature

The player’s To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus

Sword Weapon Special

  • Swords Weapon Specials now apply a stackable 8% Lacerate Effect (bonus to Weapon Special Chance) with a max effect of 24% on a target (previously was 5% Lacerate effect per hit with 25% max)

Weapon Codex

Stances

  • Fixed an issue where Fencing Aggressive stance was not increasing the player’s Attack Speed correctly
  • The Blackguard Stance (Fencing) now has a 4% chance per Rank to inflict Disease on the target (previously was 3%)
  • The Fang Stance (Fencing) now increases Damage while using a Poisoned Weapon by 6.5% per Rank (previously was 6%)
  • The Aggressive Stance (Fencing, Macing, Swords) now increases the Damage Taken of a player by 1% per Rank (previously was 2% per rank)
  • The Fowling Stance (Archery), Defensive Stance (Fencing, Macing, Swords), and Crab Stance (Wrestling) stances will now trigger their Damage Reduction effect on any weapon swing, regardless of hit or miss (previously would only trigger on successful hits)
  • Players can now use Eldritch Aspect Mana Wells to provide the mana needed for Changing Codex Stances as well as for the mana-burning mechanics of the Wrestling Dragon Stance and Wrestling Chi Thrust Finisher

Finishers

  • Removed the 0.5 second Entangle effect players would receive when triggering a Weapon Finisher on a creature
  • The Flurry Finisher (Fencing) now has the following handling: “Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus”
  • The Assassinate Finisher (Fencing) now has the following handling: “Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target”

Codex Experience

  • Stances that do Area Damage (such as Cleave / Incendiary) will now have their bonus damage count towards Codex Experience
  • Damage from Finishers will now count towards Codex Experience (with the exception of damage caused by Poison Ticks triggered by the Assassinate Finisher)
  • Any Damage directly inflicted by a player to a creature (including Melee, Spells, Poison, or Special damage) will now count towards that player’s Parry Codex Experience (if player has valid Parrying conditions)
  • Players can now earn Codex Experience utilizing the temporary “Effective Tactics” gained from the Thieves Codex Ruffian Upgrade provided when the player does Backstabs (can only earn XP while the upgrade is in effect, however)

Stealth Backstab

  • Fixed an issue that was causing the Shadow Aspect Armor bonus to backstab not apply correctly
  • Damage Multiplier Range for Stealth Backstabs (scaled by Weapon Speed) has been increased to +800% to +1600% (previously was +550% to 1100%)

Tailoring

  • Now provides a (50% * (Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (previously was 25%)
  • The Attrition reflection mechanic will now reflect any type of damage coming from creatures (non-Tamed/Summoned) so long as the player is within 1 tile of the creature (previously only reflected Melee attack damage)

Blacksmithing

  • Now provides a (25% * (Blacksmithing Skill / 100)) Melee Damage bonus for the player when wielding any Blacksmithing-craftable weapons (previously was 15%)

Carpentry

  • Now also scales the Quality and Material Bonuses of any Barding Instruments used by the player by (+50% * (Carpentry Skill / 100))
  • The Artisan Armor “Crafting Skill Worn Equipment Bonus” effect will now apply to Carpentry scaling of Quality and Material Bonuses of Barding Instruments used by the player

Mastery Chains

  • The Mastery Chain menu for players now features a “Install All Links in Backpack” button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found
  • Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)
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  • Players will receive a notification of how many links were found and successfully installed
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  • Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available
  • Players will not receive specific notifications if restrictions are hit for Duplicate Effects or Corrupted Links: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)
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Experience

Experience Formula (Explanation)
When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature

So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard’s Grimoires, etc

Experience Adjustments

  • Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature
  • For each valid player that inflicts 5% Damage or more to the creature, all players will have their “Effective” Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains
  • Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures
  • Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems

Example
4 players kill a creature worth 1000 gold

Player A dealt 20% damage to the creature
Player B dealt 30% damage to the creature
Player C dealt 49% damage to the creature
Player D dealt 1% damage to the creature

Since three players dealt at least 5% damage or more to the creature, all players will have their “Effective” damage dealt scaled up by (25% * 3) = +75%

Player A will now be treated as (20% * 1.75) = 35% Damage Dealt
Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt
Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)
Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt

Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments

Aspect Gear

  • Fixed the “Show Unlocked” button to now display as “Show Only Unlocked”
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Barding Breaks

  • When a creature’s (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds

Song of Discordance

  • Fixed an issue where players were not receiving Damage Reductions from Song of Discordance towards environmental effects and other non-targeted creature abilities

Bosses

  • Reduced the Per Player Damage Bonus of Bosses to 0.5% per player (previously was 1.25%)
  • Reduced the Per Player Chance to Spawn Additional Minions of Bosses to 0.5% per player (previously was 1.25%)
  • Adjusted some of the abilities on the Terathan Golitath (Mount Petram Boss)
  • Adjusted some of the abilities of the Terrorwood (Darkmire Temple Mini Boss)
  • Adjusted some of the abilities of the Ocean’s Fury (Ocean Boss)

Ghosts

  • Any Ghost that spends a cumulative 10 minutes or more within an active IDOC area (100 tile radius), or spends a cumulative 30 minutes or more outside of a HouseShip, or Dungeon/Omni Region, will be automatically Teleported along with their Followers to their last Town Moongate destination
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A player dies and a timer begins tracking their “Ghost Idle” time

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A player has idled as ghost long enough to be teleported to their last town destination

Dungeon Chests

  • Overhauled the Dungeon Chests system to act more similar to Creature Loot for handling of item loot
  • Unlocking Dungeon Chests will now function similar to killing monsters for dropping special event loot (such as Tickets for Winterlands, Horns for Stalag Grotto Survival, Mending Arrows for Valentines Day)

Respawn times and Loot handling for Dungeon Chest levels are now as follows:

Level 1 (New Player Dungeon)
Respawn Time:
 5-10 minutes (previously was 10-20)
Creature Difficulty Loot Equivalent: 10 (previously was 9)

Level 2
Respawn Time:
 20-40 minutes (no change)
Creature Difficulty Loot Equivalent: 18 (previously was 12)

Level 3
Respawn Time:
 20-40 minutes (previously was 30-60 minutes)
Creature Difficulty Loot Equivalent: 40 (previously was 16)

Level 4
Respawn Time:
 20-40 minutes (previously was 40-80 minutes)
Creature Difficulty Loot Equivalent: 80 (previously was 20)

Level 5
Respawn Time:
 20-40 minutes (previously was 50-100 minutes)
Creature Difficulty Loot Equivalent: 100 (previously was 30)

Level 6
Respawn Time:
 20-40 minutes (previously was 60-120 minutes)
Creature Difficulty Loot Equivalent: 140 (previously was 50)

Level 7
Respawn Time:
 2-4 hours (previously was 12-24 hours)
Creature Difficulty Loot Equivalent: 200 (previously was 90)

Level 8
Respawn Time:
 4-6 hours (previously was 3-5 days)
Creature Difficulty Loot Equivalent: 220 (previously was 120)

Magic Mushrooms (Create Food Spell)

  • Players must wait 30 seconds after being Resurrected before they may consume a Magic Mushroom to restore Mana

Stat Gains

  • Increased the rate of Stat Gains by 100%

Achievements

  • Existing Achievements for Pirate (Advanced) and Pirate (Master) have been renamed to Pirate (Intermediate) and Pirate (Advanced)
  • Added a new Pirate (Master) achievement that grants the title “The Dread Pirate”
  • Added a new Pirate (Epic) achievement that grants the title “Scourge of the Seas”
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Ships

Captains
Players on the ocean will NOT be considered the Captain of a ship for any mechanics that require a Captain to perform them (including performing Aggressive and Beneficial actions in combat) if any of the following:

  • They are more than 50 tiles away from the ship they originally launched
  • The ship they originally launched is currently Sinking

Tamed / Summoned Creature PvP Damage

  • Fixed an issue where Tamed/Summoned Creatures on board Ships were doing far more PvP Damage than was intended

Crewmember Aggro

  • Substantially increased the amount of Aggro generated by Player-Ship NPC Crewmembers towards other NPCs

Ship Bombs

  • Players must now be a Captain of a ship in order to place or retrieve Ship Bombs

Ship Repair Kits

  • Fixed an issue where Ship Repair Kits were only craftable as Exceptional/Mastercrafted through Crafting Queues and Resource Stockpiles (should now properly work everywhere)

Hiding

  • Fixed an issue that was allowing players to use the Hiding skill while on Ships

AutoJoinBoarding

  • Removed all remaining handling for “Auto-Join Boarding” (no longer needed with recent Captaincy requirement for boarding)

Strangelands

  • Fame / Karma titles will now be hidden in Paperdolls for players during Strangelands events

Houses

  • Using the Eject function on a house will pull all of the player’s Followers currently inside the house to their ejected location

Adventurer’s Satchel

  • Adventurer’s Satchels now weigh 1 stone and count as 1 item towards a player’s max item count

Pickaxes

  • Updated the swing animations for Pickaxes when the player is Mounted to look more natural

Palisade Wagon AddOns

  • Fixed display issues with the Stalag Grotto reward Palisade Wagon AddOn Deeds (players will likely need to re-deed the Addon and place them again to update them)

TEST CENTER

  • Resource Stockpiles are now available on the TEST CENTER in Prevalia and Corpse Creek for players to use for testing purposes
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