PATCH: February 2 – Stable and Dockmaster Updates, Miscellaneous Bug Fixes and more!

Poker

  • Fixed another issue with potentially incorrect splitting of pots due to players folding
  • Added additional data tracking to our poker logs system

Stablemasters and Dockmasters

  • Players now can toggle whether they want to allow any Stablemasters or Dockmasters placed in their house to be usable by the Public, or be Private (Owners, Co-Owners, Friends only)

Loot Skulls

  • Fixed an issue with Boss Loot Skulls disappearing when dragged into the backpack of a player that is full

Doubloon Tracking

  • Fixed an issue where “Doubloons Earned” wasn’t being tracked correctly (issue did not affect how many doubloons players were actually earning, just being displayed in server rankings)

Society Jobs

  • Fixed an issue where Kill Enemy Ship Crewmembers While Boarding society jobs weren’t being tracked properly (was tied to the Doubloon Tracking bug)

Aspect Gear

  • Players cannot activate the same Aspect Equipment type (such Weapon, Spellbook, Armor) more than once every 30 seconds, to prevent players from visually spamming changes between Aspect types

Bank Checks

  • Fixed an issue where Bank Checks for gold were not adopting or maintain their correct, new hue

Looting Rights

  • Fixed an issue where guilds were earning looting rights to a boss but sometimes wouldn’t correctly receive them

Mastery Chains

  • Fixed an issue where Weapon Swing Speed mastery chain bonuses wouldn’t always correctly apply (should also now show up correctly in [Stats )

Ship Crewmembers

  • Fixed an issue where looted Ship Crewmembers (from Ship Holds and Fishing Spots) would spawn with reduced stats/abilities
  • Existing Ship Crewmembers with reduced Stats/Abilities (rank Veteran or Above) should have their stats/abilities re-rolled

Player Stats Profile

  • Song of Discordance AoE barding effect should now show up correctly in Melee and Spells sections of Player Bonuses (as Damage Resistance)

Item Lift Delays

  • Fixed an issue where items at dropped by IDOC houses would remain with a 5 second lift delay even after completion of the IDOC and being lifted by a player