PATCH: January 13 – Invasion of HSB, Taming Changes and more
01 / 13 / 2024
Horseshoe Bay Invasion Event
Evil has spilled forth from Aegis Keep Dungeon and has launched a full scale invasion of nearby Horseshoe Bay!
Players will be able to participate in an Invasion Event from Saturday, January 13th at 11AM ET until January 20th 11AM
Horseshoe Bay
- Horseshoe Bay has now become an Unguarded Region (i.e. players can now be attacked by other players and monsters here!)
- Creatures from Aegis Keep Dungeon will now spawn throughout the city and surrounding farmland
- Existing Vendors and NPCs have left the city
- Players will be unable to Recall / Gate / Hike into the City
- Players logging into the Horseshoe Bay Region will be teleported to Prevalia (or Corpse Creek if Murderer)
- Players who have Rental Rooms in Horseshoe Bay will temporarily be switched over to Prevalia
Further details for the event can be found here:
https://forums.uooutlands.com/index.php?threads/horseshoe-bay-invasion-january-13th-through-20th.5286/#post-28673
Herding
- The [FocusAggression command has been removed
- A player’s Followers will now always receive bonuses provided by the Herding skill while the player has an “Activated” Shepherd’s Crook either equipped or in their backpack
Shepherds Cook
- Players can double-click a Shepherd’s Crook to set it as their Activated Shepherd’s Crook (as long as it is equipped or in their backpack)
- All Followers controlled by a player will receive the Herding Skill bonuses to Damage and Damage Resistance based on which Shepherd’s Crook is currently Activated by their controller
- Players can single-click a Shepherd’s Crook to see if it is currently Activated for them
Herding Skill Gain
- Double-clicking a Shepherd’s Crook will also make a Herding Skill Check for the player for potential Skill Gain
- Players can continue to gain Herding skill passively while fighting using Followers (same as before)
Taming Bestiary
Loadouts
- Players can now create Loadouts for the Taming Bestiary
- Each Loadout stores their Upgrade selections for all three Class Types (Attack, Utility, and Tank)
Restrictions
- Players can only Create New, Delete Existing, or Switch between different Loadouts while they currently have no followers controlled
- Players can have up to a maximum of 25 Loadouts per character
Note: At the time of the patch players will need to reapply their Upgrade Points to their first Loadout available
Upgrades
Upgrades for the Taming Bestiary have been adjusted as follows:
Swoop
- The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (33% / 66% / 100%). Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
Underdog Bonuses
- Underdog Damage Bonuses will now scale upwards to a maximum of 40%
- Underdog Damage Resistance Bonuses will now scale upwards to a maximum of 20%
- Underdog will no longer grant a bonus to Healing
Zoology Bonuses
- Zoology Damage Bonuses will now scale upwards to a maximum of 20%
- Zoology Damage Resistance Bonuses will now scale upwards to a maximum of 10%
- Zoology will no longer grant a bonus to Healing
PvP Follower Damage Caps
- Individual Followers will now be capped at inflicting a maximum of (5 Damage * Control Slots) against specific players over a 3 second window
- Once a creature inflicts their capped maximum against a player during a 3 second window, any subsequent damage during that same window will be reduced to 0
Disarm
- Disarm Damage bonuses to creatures will now only apply on Melee Attacks
- Disarm Damage Bonuses will now only apply towards the player who applied the effect and to their Followers (but not other players)
- Players receive a 25% Melee Damage bonus to a creature they disarmed
- Followers receive a 10% Melee Damage bonus to a creature their controller disarmed
Chill Effect
- Chill Effects will now stack up to a maximum of 20%
The following are updated descriptions that reflect the change to maximum Chill Effect stacking (no other changes have been made):
Aspects
Water Aspect Special
Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and applies a chill effect of (4% + (0.4% * Tier Level)) for 60 seconds (stacks up to 20%)
Follower Abilities
Chill Touch
Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 20%)
Chilled Charge
Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 20%)
Flurry
Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%)
Frigid Blast
Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%)
Massive Ice Breath
Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%)
Spell Chill
Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%)