Tamed and Summoned Creature PvP
As a reminder, for Tamed/Summoned PvP, creatures controlled by players are capped at inflicting a maximum of (10 * Control Slots) Damage every 3 seconds, with any damage going above that amount, being reduced to 1 damage. The previous issues listed above were causing some pets to “very easily” hit that cap, more often than other pets
Stats Regeneration
Food Satisfaction
Swing Speed Bonus
Players eating food will no longer increase their Hit Point and Stamina Regeneration rates
Instead, different levels of Food Satisfaction will now provide players a Swing Speed bonus (while not Flagged in PvP) as follows:
Players with the Taste ID skill will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
For example, a player who eats Deletectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus
x2 Mana Regen Chance
Different levels of Food Satisfaction provide players a chance to regenerate 2 mana (instead of 1) during each meditation tick (while not flagged in PvP) as follows:
If the player is actively meditating, the chance is reduced to 50% of normal (so 25% would become 12.5%)
Players with the Taste ID skill will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal
For example, a player who eats Deletectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1
Material Spellbook Mana Regen Bonuses
Material Spellbooks (i.e. player-crafted color material spellbooks) provide a chance to regenerate 2 mana (instead of 1) during each meditation tick (while not flagged in PvP) as follows:
The bonuses from Material Spellbooks have been updated as follows:
Exceptional Quality: +10% Chance Per Meditation Tick to Regen 2 Mana
Dullhide Leather: +10% Chance Per Meditation Tick to Regen 2 Mana
Shadowhide Leather: +15% Chance Per Meditation Tick to Regen 2 Mana
Copperhide Leather: +20% Chance Per Meditation Tick to Regen 2 Mana
Bronzehide Leather: +25% Chance Per Meditation Tick to Regen 2 Mana
Goldenhide Leather: +30% Chance Per Meditation Tick to Regen 2 Mana
Rosehide Leather: +35% Chance Per Meditation Tick to Regen 2 Mana
Verehide Leather: +40% Chance Per Meditation Tick to Regen 2 Mana
Valehide Leather: +45% Chance Per Meditation Tick to Regen 2 Mana
Avarhide Leather: +50% Chance Per Meditation Tick to Regen 2 Mana
Note: If on a meditation tick a player manages to receive bonus mana from both a Material Spellbook AND from Food Satisfaction, they will regenerate 3 mana (and not 4 mana)
Mana Refund
Cure Potion Consumption
Poison Tolerance
The handling on Poison Tolerance has been reworked as follows:
Poison Tolerance increases as follows:
Hit with Greater Poison: +5% Poison Tolerance for 5 minutes
Hit With Deadly Poison: +10% Poison Tolerance for 5 minutes
Hit With Lethal Poison: +15% Poison Tolerance for 5 minutes
Guild Favors
Bonuses for Guild Favors have been updated as follows:
Boss Damage
Common: +15% Damage (Previously was 20%)
Uncommon: +25% Damage (Previously was 35%)
Rare: +35% Damage (Previously was 50%)
Boss Damage Resistance (Prevention)
Common: +15% Damage Resistance (Previously was 20%)
Uncommon: +25% Damage Resistance (Previously was 35%)
Rare: +35% Damage Resistance (Previously was 50%)
Ship Combat
SOSes
Experience Gains
Public Moongates