PATCH: June 15 – MidSea Goods Arrive, Bug Fixes, QoL Updates & more!
06 / 16 / 2024Prevalian Merchant
- A number of limited edition items themed for Mid-Sea are now available for purchase on the Prevalian Merchant
Shimmer Selkie Items (Hue 1572)
- Shimmer Selkie is a limited-edition hue that players can purchase a variety of items in, and will never return
- Cloth
- Backpack Dye
- Hair Dye
- Facial Hair Dye
- Furniture Dye
- Runebook Dye
- Lantern
- Accessory Dye
- Carpet Dye
- Tattoo Dye
- Melloweed Leaves
- Drinking Vessel Refill
- Mount Gear Dye
Limited Edition Wearables
Admiral Epaulettes (Shoulder Layer)
Buckled Suspenders (Outer Body Layer)
Corsair Belt (Waist Layer)
Cowlneck Blouse (Shirt Layer)
Deckhand Shirt (Shirt Layer)
Laced Middy Vest (Outer Torso Layer)
Striped Cargo Pants (Pants Layer)
Sailing Vest (Outer Torso Layer)
Limited Edition Decorative Items
- A number of limited edition decorative items are available on the Prevalia Merchant
- These decorative items can be purchased with doubloons in addition to Gold and Prevalia Coin
- Stately Chair (Can be dyed with Furniture Dye)
- Pirate Telescope
- Cannon Ball Crate (Container) (Rotate for various styles)
- Powder Stick (Rotate for various styles)
- Shipwrecked Cannon
- Vase of Maps (Random hue)
- Net Covered Crates (Container)
- Skull Chest (Container) (Can be dyed with Furniture Dye)
- Pirate Treasure Chest (Container)
- Coral Encrusted Chest (Container)
- Canvas Bunk Bed (Addon)
- Captain’s Sofa (Addon)
- Hammock Cot (Addon)
- Skull Rug (Addon)
Returning Wearables
Seascale Robe
Occupies the Outer Torso Layer
Seascale Dress (Female Only)
Occupies the Outer Torso Layer
Seascale Bandolier
Occupies the Middle Torso Layer
Seascale Belt
Occupies the Waist Layer
Seascale Boots
Occupies the Shoes Layer
Seascale Fancy Shirt
Occupies the Shirt Layer
Seascale Tunic
Occupies the Middle Torso Layer
Seascale Mantle
Occupies the Shoulder Layer
Returning Decorative Items
- Players are allowed to use Doubloons to purchase these Decorative Items
Limited Edition Craftables
- For a limited time players will be able to craft Mariner’s Rope using the Tailoring skill under the “Event” category
- Note: This is a different version of the previous year’s Mariner’s Rope
Prevalian Merchant Permanent Additions
- A new Shoulder Parrot clothing item has been permanently added to the Prevalian Merchant under the Doubloons category
- Shoulder Parrots can only be purchased with Doubloons
- Shoulder Parrots are Blessed
- Shoulder Parrots occupy the Back Layer for a player
- Shoulder Parrots can be dyed with Accessory Dyes
- Players can shift-click a Shoulder Parrot in the player’s backpack and select the Restyle button to rotate through three base visual styles: Blue Parrot, Green Parrot, and Red Parrot
Blue Parrot Base
Green Parrot Base
Red Parrot Base
Hue Unlocks
- Using Furniture Dye on any Magic Item Vault, Distribution Chest, or Magic Item Recycler will now permanently add the Hue to a collection of Unlocked Hues for that item
- Players can rotate through any Unlocked Hues by shift-clicking the item and selecting “Hue” from the context menu
Magic Item Vault
- All existing Magic Item Vaults now can be restyled into a more compact visual style by shift-clicking the item and selecting the “Restyle” context menu entry
Distribution Chest
- Players can now purchase a “Mystical Distribution Chest Restyle Deed” from the Prevalia Market which can be used to unlock a new visual style for Distribution Chests that is animated
- Players can rotate through unlocked visual styles for Distribution Chests by shift-clicking the item and selecting the “Restyle” context menu entry
Magic Item Recycler
- Players can now purchase an “Industrious Magic Item Recycler Restyle Deed” from the Prevalia Market which can be used to unlock a new visual style for Magic Item Recyclers, that animates when a player uses it
- Players can rotate through unlocked visual styles for Magic Item Recyclers by shift-clicking the item and selecting the “Restyle” context menu entry
- While the Industrious Magic Item Recycler visual style is displayed, the recycler will adopt a unique Container Graphic
Identifying Items
- Players can now add Item Identification Charges to Magic Item Recyclers which may be used to Identify Magical Item stored inside
Add ID Charges
- To Identify Magical Items stored in a Magic Item Recycler, players must first add ID Charges to the Recycler
- Players can click the “Add ID Charges” button and may target either an individual Item Identification / Container ID Wand to consume, or may target themselves to consume all Item Identification / Container Id Wands in the player’s backpack
- Consuming an Item Identification Wand will add 1 ID Charge for each Use Remaining on the Wand
- Consuming a Container Identification Wand will add 50 ID Charges for Use Remaining on the Wand
Identifying Items
- Players can click the Identify Items button to identify all Unidentified magical items currently in the Magic Item Recycler
- Each item Identified will reduce the recycler’s stored ID Charges by 1
Guild Dungeon Boss Summoning
- The amount of Progress a guild can store for Summoning Bosses for a Dungeon is now capped at 200% of whichever currently costs more for that Dungeon to summon, between its Mini-Boss or Boss
- If a Guild’s Dungeon Boss Summoning Progress is at its cap, it will display in ORANGE text
- At the start of a new week when cumulative costs reset, if a Guild has more Progress stored for a dungeon than its updated current cap, it will NOT lose any stored progress; however guildmembers will not be able to earn any further progress until they spend that excess Progress by summoning bosses
- The right side of each entry will now simply show the selected boss-type’s current Summoning Cost (rather than Gold Needed Remaining) and will display in GREEN text if the Guild has sufficient progress available to summon it
- Fixed the progress bar graphic to correctly scale based on the selected Boss Type and its Cost relative to Progress stored
Ships
- If the Captain of a ship has any Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than “Stop”
Fishing / Fishing Weapons
- Players can now gain Fishing Skill up to 100, and other combat skills to their normal skill limit, while using Fishing Weapons (Harpoons / Tridents) in combat
- Players can now gain Fishing Skill when tossing Special Fishing Nets
- Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased
Weapons
- Players should now be able to double-click any Kukri to Equip/Unequip them (instead of carving handling)
Sword Weapon Special
The Sword Weapon Special now has the following handling:
- Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit) * (100% – (2% * Unresolved Bleed Ticks from Player))
- Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage (i.e. will resolve 100% of Bleed damage over 15 seconds)
- Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%
Example
If a player lands a melee hit dealing 500 damage, and has 8 Bleed Ticks still unresolved from player’s previous weapon specials, the total amount of Bleed damage inflicted will be (500 * (100% – (2% * 8)) = 420
Aspect Experience
- The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50%
- Note: This adjustment mirrors the Redline Experience adjustment for Ship Sinking introduced in the previous patch
Poison Damage
Poison ticks coming player-based poison will resolve as Lesser Poison for damage if any of the following are true:
- The player is Not Alive (no change)
- The player is more than 18 Tiles away from the creature (no change)
- The player is Hidden
Dungeons
- Fixed an issue that was causing Kraul Hive to not properly apply Region Restrictions to PKs and prevent Multi-Clienting in the dungeon
Resource Stockpile
- Aspect Crystals will not be collected by Resource Stockpiles when a player restocks if the “Grab Aspect Items on Restock” setting is disabled
Bosses
- Lore Bosses now will increase their Hit Points by 30,000 Per Engaging player (previously was 25,000)
- Mini-Bosses now will increase their Hit Points by 30,000 Per Engaging player (previously was 25,000)
- Bosses now will increase their Hit Points by 60,000 Per Engaging player (previously was 50,000)
Mastery Chain Links
Damage to Diseased Targets
- Fixed an issue where Corrupted Links were not receiving the correct bonus amount (4.0625%)
Chaos Shrine
- Custodians should now correctly patrol the Chaos Shrine / Wilderness Bosses area
Crewmember Recruitment (Begging)
- Fixed an issue where Heroic and Legendary Crewmembers who spawn in Town locations could not be recruited by players using the Begging skill
- Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns
- Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns
Clothing
- Fixed an issue with Spring Floral Gown displaying as “Romantic Dress”
- Fixed an issue where Armored Floppy Hats were appearing as Wizard Harts
Harvesting
- Added a large number of Tree types that can be harvested with Lumberjacking
- Fixed a number of surface tiles that were Mineable that were not intended to be mined by players
Mount Breeding
- Fixed an issue where Aspect Hued Mounts would not be properly set to 0% Fertility
Lockpicking
- If a player successfully removes a Trap from a Chest they can now immediately begin Lockpicking (previously would have a 3 second delay)
Emotes
- Fixed an issue where the [Cackle emote would sometimes play the “Boo” emote sound
Revealing Actions (Fixed From Last Patch)
- Hidden players that are Revealed due to a creature ability will be prevented from any form of Hiding/Invisibility for the next 10 seconds (some higher level creatures may have longer durations)
Time Dungeon
- Reduced the rate at which Timely Bank Notes occur as loot
- Players may now only activate Echoes while inside of Time Dungeon if they are within 24 tiles of a Timely Banker NPC
- Fixed an issue where the Silver Sapling rune was not visible to Ghosts and would not resurrect players