PATCH: June 19 – Summer Prevalian Merchant Items, PvM Damage Cap, Bug Fixes & More
06 / 19 / 2021Prevalia Market Limited Edition Summer Items
- The Prevalia Market Mechant has been updated with a large number of new limited edition wearable and decorative summer themed items available for purchase
Limited Edition Wearable Items
Hula Skirt (Outer Legs Layer)
Frond Skirt (Outer Legs Layer)
Beach Sarong (Outer Legs Layer)
Coconut Swim Top (Middle Torso Layer)
Shell Swim Top (Middle Torso Layer)
Primal Mask (Helm Layer)
Beach Wrap (Outer Torso Layer)
Tropical Flower Belt (Waist Layer)
Mastery Chain Tooth Necklace Restyle Deed (requires existing Mastery Chain)
Limited Edition Decorative Items
- Pineapple
- Pineapple Barrel
- Pineapple Crate
- Large Pineapple Crate
- Life Preserver
- Wall Frond (A)
- Wall Frond (B)
- Iced Drinks Barrel
- Iced Drinks Bucket
- Daiquiri
- Pina Colada
- Margarita
- Summer Drinks Tray
- Surfboard (Random Rare Hue)
- Wall-Mounted Tribal Mask (Random Rare Hue)
- Laughin Tribal Total (Random Rare Hue)
- Fierce Tribal Toem (Random Rare Hue)
- Tropical Torch with Stand (Animated Light Source)
- Tall Tropical Torch (Animated Light Source)
- Wall-Mounted Tropical Torch (Animated Light Source)
- Globe Lantern (Animated)
- Lively Fishbowl (Animated and Random Rare Hue)
Lively Clamshell
- Animated and comes with a rare random hue pearl inside
- Players can optionally remove the pearl (the pearl becomes a standalone deco item)
- Players can double-click pearls to add them to an empty clam shell
- Lively Clamshells will animate with or without pearls inside
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Damage Caps
- The Maximum Damage any individual player or tamed/summoned creature can inflict against creatures with any melee hit/spell/effect is now capped at 5000 damage (amounts above this will be reduced down to 5000)
- For effects that trigger additional damage when a player damages a creature (such as Fire Armor Aspect, Weapon Codex Cleave Stances, Weapon Codex Finishers, Wizard’s Grimoire Explosion Upgrade, etc), if the total damage from the original hit combined with the resulting additional hits/effects exceeds 5000, the additional hits will be adjusted down so the total damage from all of them combined is 5000 total damage
- In the case of a Swordsmanship weapon special that causes a Bleed effect, the total amount of bleed queued up will be considered towards the 5000 damage cap for the hit (i.e. the weapon hit + total bleed created from the hit cannot exceed 5000 total damage)
Note: The vast majority of weapon/spell/effect hits that players will experience normally will never even come close to the 5000 damage threshold, and this mechanic is largely meant to be a safeguard against certain insane outlier scenarios where a player is under the effect of a mountain of temporary group-based buffs, the target is under a mountain of debuffs, as well as a huge amount of RNG help with other mechanics. To put things in perspective, 5000 damage is nearly one-shotting a Spectral Terror, so the chance this occurs is very, very low and should remain as such
Example of one of the scenarios this change would prevent
Aspects
Command Aspect
- The Damage bonus from the Command Aspect Weapon/Spell “Inspiration” effect will now stack up to a maximum of two times
- If a creature already has two Inspiration effects in place already, each subsequent proc will trigger the healing mechanic as normal and simply extend the duration of the existing damage bonuses further
Eldritch Aspect
- When a player wearing Eldritch Aspect Armor enters into PvP or switches their Aspect Armor to a different aspect, their Summoned followers will now have their stats and skills rescaled based on their raw Spirit Speak skill
- When a player wearing Eldritch Aspect Armor is no longer flagged as being in PvP or switches back to Eldritch Armor (while not in PvP) their Summoned followers will have their stats and skills scaled back up to reflect their Effective Spirit Speak bonuses from Eldritch Armor
Barding
Bosses
- Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
- The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a boss-type creature’s delay between using abilities by 33% (previously was 50%)
- Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
As a net result of these changes, groups of bards should have a much greater opportunity for each of them to be able to have a barding effect of some kind active on the boss at some point (albeit at somewhat reduced effect), and therefore should make Lyric Aspect more viable for boss-type encounters
Weapon and Shield Codexes
- The chance for a Weapon Codex Finisher to trigger when a creature is below 33% health is now (Tier * 3%)
- The health threshold for Shield Codex Finishers to potentially trigger is now at 50% Health or lower
- The damage bonus of Incendiary Ammunition has been increased to (10% * Tier)
- Fencing Cleave, Macing Cleave, and Swordsmanship Cleave stances have had their damage bonus increased to (8% * Tier) and their effect radius increased to 2
Wizard’s Grimoire
- Fixed an issue where another player attacking someone (via double-clicking), but not damaging them, was disabling a player’s Wizard’s Grimoire Upgrade effects (all of our PvM bonuses require a player to take damage from another player in order for those effects to be disabled for 2 minutes)
- Fixed several issues where the bonuses for Cure, Arch Cure, Mind Blast, and Resurrection spell upgrades were not correctly calucating their effects as intended
- The Explosion Wizardry Upgrade now has an effect radius of 2 and the additional target hit takes (Tier 1 = 30%, Tier 2 = 40%, and Tier 3 = 50%) of the original spell’s damage
Summoner’s Tome
- Earth Elemental “Grounded” upgrade now restores health every 30 seconds
- Earth Elemental “Purge Impurities” upgrade now restores health every 30 seconds
- Water Elemental “Deep Water” upgrade now restores health every 30 seconds
- Water Elemental “Purification” upgrade now restores health every 30 seconds
Rental Rooms
- Players can now leave Rental Rooms by Recall, Hiking, or Gate Travel Moongates (but still may not enter them this way)
Fame
- Players will now receive 2500 Fame when being Reported For Murder by a player, but can only gain fame from that specific player in this manner once every 12 hours
Crafting
- If a player has their Destination Container for a crafting queue item set to a Trash Barrel, it will automatically delete the item on craft success (unless they have Recycling turned on, in which it will attempt to recycle the item first, and then delete it if the item cannot be recycled)
- Fixed an issue where players crafting Maps in Rental Rooms would end up with Indecipherable Maps
Tome of Heroism
- Fixed an issue where players weren’t able to add Tokens of Heroism to a Tome of Heroism
- Fixed an issue where single-clicking a Tome of Heroism was displaying the incorrect number of tokens needed
Buff Bar Icons
- Recoded the Buff Bar Icon system to support an unlimited number of potential Buff Bar Icons for when Outlands moves to Classic UO (CUO) exclusive client support on September 1st
- Buff Bar icons should now automatically return for a player in the case of a disconnect or if the player logs out and logs back in (however, at the moment, most buffs will NOT return in the case of logging in after a server reboot or server crash)
- When a player dies and resurrects, their Buff Bar effects that are still in place (such as Camping Bonus, Forensic Eval Bonus, Taste ID Herbal Poultice, etc) will now automatically return for the player