PATCH: Mar. 17 – New Carpets, Rugs, Clothing and many other updates!

Carpet Tiles

 

  • Players can now decorate their houses with Carpet Tiles
  • Carpet Tiles can be double-clicked while in a player’s backpack to rotate through all of the possible tile pieces available in that set (such as Corners, Edges, Center pieces, etc)
  • Players can now purchase a variety of non-dyeable Carpet Tile pieces from the Prevalia Market under the Carpet Tiles category (each purchase is for one tile)
  • Players can now craft Gilded Dyeable Carpet Tile pieces with the Tailoring skill under the Utility category (each crafting makes 2 tiles)
  • Players can now find Dyeable Rug Tiles and Dyeable Carpet Tiles as loot on Monsters, in Dungeon Chests, Treasure Map Chests, Ships Holds, etc

 

 

 

 

 

Carpet Tile Dyes

 

  • Players can dye Dyeable Carpet Tiles and Gilded Dyeable Carpet Tiles with Carpet Tile Dyes
  • Players can find Rare Hue Carpet Tile Dyes (in similar colors to our Rare Cloth Drop Hues) in the same places they would encounter Rare Cloth drops
  • Players can find Dungeon Hue Carpet Tile Dyes as loot in dungeons
  • Players can purchase Reward Carpet Tile Dyes (such as Arena Carpet Tile Dye, Artificer Enclave Carpet Dye, etc) from those respective Reward Systems
  • We will be introducing Limited Edition Carpet Tile Dyes matching new and existing Limited Edition Cloth Hues

 

 

Prevalia Market

Clothing

  • Two new clothing items, Ornate Robe and Prim Tunic, have been added to the Prevalia Market under the Clothing category

 

 

 

 

Add-On Deeds

  • Add-On Deeds from the Furniture category of the Prevalia Market have moved and now been given their own category called “Add-On Deeds”

Rugs

  • Added Brown Bear Rug, Polar Bear Rug, Tiger Hide Rug, Horse Hide Rug, Cow Hide Rug, and Horse Hide Rug Add-On Deeds to Prevalia Market under the Add-On Deeds category

 

Brown Bear Rug (east)

Polar Bear Rug (east)

Tiger Hide Rug

Horse Hide Rug

Cow Hide Rug

Cheetah Hide Rug

Barding

  • Any creature of 150 Difficulty Value or higher (such as Spectral Terrors, Elder Vampires, etc) will now receive Boss Barding effects instead of being Pacified or Provoked
  • Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%

Poker

  • Fixed an issue where High Card hands would “Play The Table” instead of solely playing the player’s hands (and will now use the highest individual card among any player, if possible)

Loot Skulls

  • Loot Skulls will now convert to their underlying item when placed in the backpack of a Pack Animal or a Tamed Creature with the Mule trait

Notoriety and Flagging

  • Added a mechanic that ensures that players who attack another player’s pet can be counter-attacked by them freely (i.e. will at minimum flag as grey) regardless of their Notority or Criminality
  • Fixed an issue where some players actions against themselves could be treated as Criminal (and therefore potentially result in guard whacking)
  • Fixed an issue where some players actions against themselves could flag them as being in PvP (and therefore starting the 2 minute pvp timer)

 

Blue player sees Murderer and their tamed creature

Blue player attacks Murderer’s tamed creature (but not the Murderer themself)

Blue player now flags as grey to the Murderer and the Murderer can now defend their tamed creature

Blood Aspect

  • Fixed an issue where Blood Aspect armor’s Stats Bonuses sometimes wouldn’t correctly stay deactivated during PvP
  • Fixed an issue where Regen Timers (Hits, Stam, Mana) sometimes wouldnt automatically restart for a player wearing Blood Aspect Armor when their PvP timer expires and thier stat bonuses return

Storage Shelves

  • Platinum Trap Wire is now storable in Storage Shelves under the Tools category

Town Struggles

  • Players who participate in a Town Struggle, but spend 10 minutes or more AFK in a Town Struggle Base or outside of the Town Struggle town area, will be kicked from the event (and ejected from the base if currently inside one) and their account will be blocked from participating in further Town Struggles for the next 48 hours
  • After a Town Struggle has resolved, all players will be automatically ejected from any Town Struggles bases once 15 minutes have passed, and teleported to either Prevalia (if blue) or Corpse Creek (if red)
  • Anyone logging into a Town Struggle Base while a Town Struggle is not underway will be ejected to town (Prevalia for blues, Corpse Creek for reds)

Mount Breeding

  • Feeding Troughs will now be re-enabled
  • Feeding Troughs now have a LOS check for usage and may only be used by Owners and Co-Owners of the house
  • Sterilization Tablets can now be crafted with Cooking skill (takes 25 Nightshade) and can be used to reduce a Breedable Mount to 0% Fertility (the purpose of the item is so that players can breed rare mounts, sell them, and the new owner will not be able to immediately breed that mount to make new ones themselves)

Echo Cooldowns

  • Two new Player Enhancements, “Jack of All Trades” and “Jill of All Trades” have been added to the Customizations system
  • Each enhancement reduces the cooldown of Echoes for all characters on their account by 50% of normal, and if players have both purchased, will reduce a player’s Echo cooldown down to 1 Hour (down from 12 hours)

Magic Item Recycler

  • Fixed an issue where the Magic Item Recycler wouldn’t grant players achievement progress for Arcane Essence creation

Guild Dungeon Boss Summoning

  • When guilds summon an Ocean Mini-Boss or Ocean Boss, they will now be given the spawn coordinates of the creature
  • The total amount of “Gold Available” to spend for each Dungeon/Ocean location is now shown on the left side of the Dungeon section of the Guild Menu
  • The progress bar for each Dungeon/Ocean location in the Dungeon Guild section now shows progress towards the maximum amount of gold progress possible (i.e. amount needed to summon a Boss)

Mastery Chain Experience

  • Players at sea will now earn Mastery Chain Experience based on Doubloons earned, rather than gold earned

Ships

  • A check will now be made once a minute, where any non-friendly ghost players and ghost tamed creatures not belonging (not Owner, Co-Owner, or Friends) to a ship will be teleported to land similar to as if they sunk on a ship
  • Fixed an issue where Mounted players who sink on a ship would not have their Mounts teleport to land with them when sunk

Creatures

  • Fen Daemons summoned by Petram Cultists will now die after 15 minutes of being summoned
  • Any non-tamed creature using an ability against a player in a Guarded area will deal no damage

Collectable Card Tomes

  • Any player may now view a Collectable Card Tome, but only Owners and Co-Owners may remove cards from them

Wig Stands

  • A public Wig Stand will be made available on the Test Center to test out Unlocked Appearance Features

Titles

  • Fixed several player titles that were listed as “Legenary” instead of “Legendary”

Strangelands

  • Strangelands Reward Points are now shared and accessible across all characters on your account (rankings and scores are still tracked per player, however)
  • Fixed the achievement progress needed for the Strangelands Ranger (Advanced) Achieve to match the progress needed for similar achievements (10 sessions)