PATCH: March 11

Please click the title above to review the patch notes.

 

 

 

Corpse Creek Contest (now live)

  • 5 Minutes after the completeion of each Faction Struggle, a Corpse Creek Contest will begin
  • The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
  • Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
  • Every 30 seconds guilds earn points based on the closest “Ring” that they have any guild members currently occupying
  • Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a “[CCC]” in the text

Ring Occupation
Guilds earn points for the closest ring they have a valid guildmember occupying, as follows:

0-10 Tiles from the Control Platform (1st Ring): 30 Points earned for Guild
11-50 Tiles from the Control Platform (2nd Ring): 20 Points earned for Guild
51-150 Tiles from the Control Platform (3rd Ring): 10 Points earned for Guild

Players must be within the actualy Region of Corpse Creek to be considered occupying a ring (i.e technically there may be several locations that are less than 150 tiles away from the platform but are not considered part of Corpse Creek)

Occupation Restrictions

  • Players who are not in a Guild do not qualify for occupying Corpse Creek
  • Players who are Dead or Hidden do not qualify for occupying Corpse Creek
  • Players who have been on a ship in the last 5 minutes do not qualify for occupying Corpse Creek
  • Players who have been inside a house in the Corpse Creek Region within the last 5 minutes do not qualify for occupying Corpse Creek

Killing Other Players

  • Players who kill another player in of a guild that currently has a higher score than their guild will steal 10% of that guilds total score (both players must be in Corpse Creek)
  • Players who kill another player of a guild that currently has a lower score than their guild will steal 5% of that guild’s total score (both players must be in Corpse Creek)

Resolution
Every 5 minutes in the Corpse Creek Contest a bell will toll which will notify players how much time remains in the contest, which guild has the highest score total, and their own guild’s score total

At the end of the contest, the guild with the highest score total will receive the following:

  • 3 Guild Prestige Points
  • A randomized Guild Favor that is immediately activated for the guild that lasts for for the next 4 hours
  • 10 Minutes of exclusive access to a Corpse Creek Victory Chest that appears on the Control Platform

Corpse Creek Victory Chest

  • The Corpse Creek Victory Chest contains the the equivalent of a randomized level 4-6 Treasure Map Chest worth of items
  • After 10 minutes have passed, players of any guild may then access any remaining items in the Corpse Creek Victory Chest

Aspect Gear

  • Fixed an issue where players unequipping Aspect Weapons / Aspect Spellbooks while overloaded would lose their item’s current aspect

Mana Regeneration

  • Mana Regeneration at 100 INT is now 10% higher than before (10% bonus scales linearly down to 0% bonus at 0 INT)

Harvesting

  • Fixed an issue with harvesting that was causing some invalid land/static tiles to be valid harvesting locations

Player Naming / Disguise Kits

  • Fixed a number of issues where players were able to change their names (via rename deeds / disguise kits) with trailing spaces at the end
  • Any players wearing disguise kits and having names matching players in game have now been given randomized new disguise names

Backend Code

  • Updated the handling for Delta queue processing audit for items and mobiles
  • Reimplementing Vorspire’s FastMovement code which should increase performance of stock movement implementation (in theory increase pings)

Housing Lockdowns / Secures

  • Updated the Interior Decorator Tool to have a “Secure” button and the currently selected option will now also display in Green text
  • Whenever players Lockdown, Secure, or Release items in a house it will now display as system message how many lockdowns/secures they have remaining (which will be red text if that amount is zero)
  • Lockdown / Secure overhead text will now display in Green, whereas Releasing overhead text will display in White