PATCH: March 5 – PvP Updates, Contested Bosses, and more…

PvM Bonuses While PvP Flagged
Players will now only lose their bonuses provided by Aspect Gear, Mastery Chains, Barding Songs, Aspect Trigger Buffs, etc when one of the following happens:

  • harmful spell is cast between two non-friendly (non-Green flagging) players or their controlled creatures
  • Damage occurs between two non-friendly (non-Green flagging) players or their controlled creatures

Doing any of the above-listed actions will then start a 2 minute timer impeding the PvM bonuses for both of those players involved

Players will receive a notification when their Aspect Gear and other bonuses are restored after that 2 minute timer expires

Note: The 2 minute timer listed above is seperate from the Heat of Battle and “Recently in PvP Flag” timers that occur when a player double-clicks (attacks) another player: those other timers that restrict travel and other actions will still operate like normal (this mechanic is purely meant to combat players “double-clicking” and flagging other people into PvP for the purpose of making them lose their Aspect/Mastery Chain/etc bonuses at competitive situations like Shrine Corruptions, Bosses, and Omni Bosses)

Teleport Spell and Adventurer’s Rope

  • Players can now use Adventurer’s Ropes while flagged in PvP
  • The Teleport Spell, when used while flagged in PvP, will apply a 15 second cooldown to both the Teleport Spell and Adventurer Rope usage
  • Double-clicking an Adventurer’s Rope will now hinder a player for 1 second (matching the casting delay for the Teleport Spell) and upon targeting while Flagged in PvP will apply a 2 minute cooldown to both the Teleport Spell and Adventurer’s Ropes
  • While a player has an Adventurer’s Rope cursor up, they will not make any Melee Swings

Meteor Swarm in PvP

  • All players affected are added to a pool and resolved in random order
  • The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage
  • As soon as any individual player takes 35 Damage from the spell it will no longer deal damage to any additional players

Chain Lightning in PvP

  • All players affected are added to a pool and resolved in random order
  • The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (4 * Total Players Hit So Far)) Damage
  • As soon as any individual player takes 35 Damage from the spell it will no longer deal damage to any additional players

Poison Magery in PvP
When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows:

  • Lethal Poison: Must be within 0-4 Tiles of target player
  • Deadly Poison: Must be within 0-8 Tiles of target player

Dungeon Mini-Bosses and Bosses

Guild Summoned

  • Players in guilds can still summon Mini-Bosses and Bosses as normal, however they can no longer summon a Mini-Boss/Boss if the same creature has already died within the last 5 minutes

Natural Spawns

  • We have removed the previous XMLSpawner handling for Mini-Bosses/Bosses (which operated similarly to normal creature spawns) as there were several issues with spawn timers becoming conflicted after guilds summoning them (or if we made “event” bosses for staff-created events)
  • We now have a dedicated code system managing their spawn timers that should play nicer with guild summons and other event-based issues
  • Mini-Boss natural spawn times will remain a randomized 12-24 hours and Boss natural spawns will remain a randomized 24-48 hours
  • If a natural spawn Mini-Boss or Boss was scheduled to occur, but a Guild-Summoned boss is currently alive or has recently died within the last 5 minutes, the natural spawn will be delayed another randomized 5-15 minutes (and could be delayed again if another guild boss occurs at that point, and so on)

Contested Bosses

  • Any naturally spawning Boss (but not Mini-Boss) now has a 50% chance to be a Contested Boss

 

Contested Bosses have the following differences:

  • server-wide announcement, Town Crier Message, as well as Discord PvM and PvP Announcements will be immediately broadcast when a Contested Boss spawns, letting players know which specific dungeon now has a Boss that has spawned as Contested
  • The entire Boss Room is treated as a Grey Zone (players may freely attack/loot each other within) while the Contested Boss is alive
  • If a player leaves a Contested Boss Room (Grey Zone), they will flag as grey to everyone in the dungeon for 60 seconds
  • The Contested Boss will drop loot as normal, but will also drop a single Mastery Chain Link as loot as well

Note: The Ocean Boss (Ocean’s Fury) will never spawn as a Contested Boss, as it has no “boss room”

 

 

  • Players can toggle whether or not to receive in-game announcements for Contested Boss spawns in the Paperdoll -> Help -> Commands -> Text Displays section of the “Commands and Settings” page

Town Struggles

Recall/Gating/Hiking

  • Any time a player Recalls, uses a Gate, or Hikes via the camping skill they will now have a 60 second delay before they can qualify for controlling or contesting any control zone and earning points from it

Underdog Respawn Delay Reduction

  • When a player dies during a Town Struggle, their normal Respawn Delay is 90 seconds
  • However, if their team is losing, their respawn delays will be reduced by 5 seconds for every 100 points their team is losing by (with a minimum 30 second respawn delay possible)

Corpse Creek Contests

Flagging and Notoriety

  • While a Corpse Creek Contest is in progress, players who are inside the Corpse Creek Region (but not in a house) will flag as Green to participating allied guilds, as Orange to participating enemy guilds

Kill Points
Whenever a player is killed:

Individual Player Score

  • Each player involved in the kill will earn 10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player’s Points))
  • The killed player will then lose 20% of their total points

Guild Score

  • Each guild involved in the kill will earn 5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player’s Guild’s Points))
  • The killed player’s Guild will then lose 10% of their total points

Control Points

  • Players will no longer earn points for being inside of “Rings of Control” for Corpse Creek Contests, and instead the event will now feature “Beacons” that players must be near to earn control points
  • There is now 1 Gold (Major) Beacon in Corpse Creek, located at the previous “Control Square” location for Corpse Creek, and 2 Green (Minor) Beacons west and northeast of the Control Square

 

 

Gold (Major) Beacon
Any player within 10 tiles of a Gold (Major) Beacon during a Control Tick (occurs every 30 seconds) will earn points based on the following:

Controlling Gold Beacon (no other guilds present): 20 Control Points
Contesting Gold Beacon (2 or more guilds present): 15 Control Points

Green (Minor) Beacon
Any player within 10 tiles of a Green (Minor) Beacon during a Control Tick (occurs every 30 seconds) will earn points based on the following:

Controlling Green Beacon (no other guilds present): 10 Control Points
Contesting Green Beacon (2 or more guilds present): 5 Control Points

Guild Score

  • During a Control Tick (occurs every 30 seconds) guilds will earn points based on the highest score earned by any single player in their guild (i.e. if a player in a guild earned 20 points for controlling a Gold Beacon, the guild will also earn 20 points on that Control Tick)

Recall/Gating/Hiking

  • Any time a player Recalls, Uses a Gate, or Hikes via the camping skill they will now have a 60 second delay before they can qualify for controlling or contesting any Beacon
  • This 60 second delay will NOT occur the first time they travel and enter the region and become a participant in the event, however

Houses

  • Any time a player enters or leaves a House, they will now have a 60 second delay before they can qualify for controlling or contesting any Beacon

Resource Consumption
Corpse Creek Contests will now feature the same rules for free resource consumption as Town Struggles and Stygian Rifts, which includes the following:

  • Participants will not consume BandagesReagents, Arrows/Bolts, or Refresh Potions while participating in the event (they will consume as normal inside a house/ship during the event however)
  • Participants will receive one free consumption of Cure Potions every 30 seconds

Blessed Items
Corpse Creek Contests will now feature the same rules for “Blessed Items” as Town Struggles and Stygian Rifts, which includes the following:

  • Participants on death will not drop any of their Weapons or Armor unless they are made of Colored Materials or are Magical
  • Participants on death will not drop poisoned weapons if they have sufficient Poisoning skill to apply that level of poison

Blessed Item protection for Corpse Creek Contest participants will continue in the region until 5 minutes have passed after the event’s completion

Resurrection

  • Players who die during a Corpse Creek Contest will now have a 60 second delay before they can be resurrected by any NPC Healer (there is no delay for being healed by another player, however)

Dungeon Flashpoints

Flagging and Notoriety

  • While a Dungeon Flashpoint is in progress, players who are inside the event region (level 1 of the dungeon) will flag as Green to participating allied guilds, as Orange to participating enemy guilds, and Yellow (invulnerable) to everyone else
  • Conversely, players who are participating in a Dungeon Flashpoint will see non-participants in the event region as Yellow (invulnerable) as well
  • Effectively, players who are in the middle of the Dungeon Flashpoint event will not be able to interact (hurt/heal) with non-participants, and non-participants will not be able interfere with people participating in the event either

Kill Points
Whenever a player is killed:

Individual Player Score

  • Each player involved in the kill will earn 10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player’s Points))
  • The killed player will then lose 20% of their total points

Guild Score

  • Each guild involved in the kill will earn 5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player’s Guild’s Points))
  • The killed player’s Guild will then lose 10% of their total points

Control Points

  • Players will no longer earn points for being inside of “Rings of Control” for Dungeon Flashpoints, and instead the event will now feature “Beacons” that players must be near to earn control points
  • There is now 1 Gold (Major) Beacon in each dungeon as well as 1 Green (Minor) Beacon
  • The layouts for these Beacons is static per dungeon, and will be the same for each Dungeon Flashpoint event (no longer will have “variable” control point locations)

 

 

Gold (Major) Beacon
Any player within 10 tiles of a Gold (Major) Beacon during a Control Tick (occurs every 30 seconds) will earn points based on the following:

Controlling Gold Beacon (no other guilds present): 20 Control Points
Contesting Gold Beacon (2 or more guilds present): 15 Control Points

Green (Minor) Beacon
Any player within 10 tiles of a Green (Minor) Beacon during a Control Tick (occurs every 30 seconds) will earn points based on the following:

Controlling Green Beacon (no other guilds present): 10 Control Points
Contesting Green Beacon (2 or more guilds present): 5 Control Points

Guild Score

  • During a Control Tick (occurs every 30 seconds) guilds will earn points based on the highest score earned by any single player in their guild (i.e. if a player in a guild earned 20 points for controlling a Gold Beacon, the guild will also earn 20 points on that Control Tick)

Recall/Gating/Hiking

  • Any time a player Recalls, Uses a Gate, or Hikes via the camping skill they will now have a 60 second delay before they can qualify for controlling or contesting any Beacon and earning points from it
  • This 60 second delay will NOT occur the first time they travel and enter the region and become a participant in the event, however

Resource Consumption
Dungeon Flashpoints will now feature the same rules for free resource consumption as Town Struggles and Stygian Rifts, which includes the following:

  • Participants will not consume BandagesReagents, Arrows/Bolts, or Refresh Potions while participating in the event
  • Participants will receive one free consumption of Cure Potions every 30 seconds

Blessed Items
Dungeon Flashpoints will now feature the same rules for “Blessed Items” as Town Struggles and Stygian Rifts, which includes the following:

  • Participants on death will not drop any of their Weapons or Armor unless they are made of Colored Materials or are Magical
  • Participants on death will not drop poisoned weapons if they have sufficient Poisoning skill to apply that level of poison

Blessed Item protection for Dungeon Flashpoint participants will continue in the region (specific dungeon level) until 5 minutes have passed after the event’s completion (to prevent players who die right as the event ends from being loot)

Resurrection

  • Players who die during a Dungeon Flashpoint will now have a 60 second delay before they can be resurrected by any NPC Healer (there is no delay for being healed by another player, however)

Beacon Locations

  • Gold Beacons are represented with Gold X’s and Green Beacons are represented with Green X’s for each dungeon listed below:

Aegis Keep

Cavernam

Darkire Temple

Inferno

Mount Petram

Nusero

Ossuary

Pulma

The Mausoleum