PATCH: Time Dungeon Update

Time Dungeon Patch Notes​

Patch Rollout Notice

Not all changes will occur immediately upon patch release. While many updates will take effect instantly, others (including certain quests, monsters, events, and object placements) will be introduced following the patch.

General Updates

  • A number of items found within Time are now interactable, with some activating effects upon use or automatically. Beware: some are cursed and carry harmful effects while held.
  • New in-game books have been added to bookshelves throughout Time, containing lore, clues, and insights into new quest items, monsters, and mechanics.
  • Certain quest items now mitigate the effects of dungeon hazards (e.g., Time Vortex, Time Rift, Miasma Clouds, Traps, Bleeding Sands) and monster abilities. This protection can extend to pets as well.
  • New random events and hazards will appear within Time (post-patch rollout).
  • Hundreds of new rewards with unique visuals and animations are now available, distributed across quests, monsters, and new mechanics.
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Rune and Relic System Overhaul

Decay Timers

  • All newly acquired Runes and Relics now have limited durations before they decay:
    • Level 1 Runes: 24 hours
    • Level 2 Runes: 18 hours
    • Level 3 Runes: 12 hours
    • Level 4 Runes: 6 hours
    • Relics and select consumables (Omni-Potions, Tyromancer Cheese, Timely Bank Notes): 4 hours
  • Players can single-click any rune or relic to view its remaining time. Runes acquired after this patch are no longer stackable due to individual decay timers.
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Legacy Items

  • Runes, Relics, Timely Bank Notes, Omni-Potions, and Tyromancer’s Cheeses obtained before this patch will be deleted.

 

Rune Refund Rates (Time Codex)

  • Level 1: 5% per Codex level
  • Level 2: 4% per Codex level
  • Level 3: 3% per Codex level
  • Level 4: 2% per Codex level

 

Drop Rate Adjustments

  • Rune drop rates have been increased.
  • Relic drop rates have been reduced and are now more commonly sourced via the Timely Wealth rune, specific monsters, or defined locations.
  • Mystery boxes rune yields have been increased.
  • Additional sources for Runes and Relics now include chests, containers, new specialty mobs, and quests.

 

Rune Changes

  • Refresh: Also clears Hinder and Entangle effects and heals 500 HP to affected pets.
  • Meteor Shower: Now deals 1000 base damage (previously 1500) and checks Line of Sight.
  • Tremor: Now checks Line of Sight.
  • Knock: Base duration increased to 20 seconds (was 15).
  • Bloom: Cure radius increased to 12 tiles (was 8).
  • Mass Sleep: Now starts with an 8-tile radius, 10-second duration, +1 tile radius per Codex level, and checks Line of Sight (was 10 tiles, 15 seconds, +2 tiles per level).
  • Mass Invisibility: In addition to its current effects, this rune now grants temporary immunity to Time Vortexes and Time Rifts while under its effect. While under this effect, players cannot be revealed by the golden-eye reveal monster ability (but may still get revealed through other abilities).
  • Other: When a player is under the effect of Negate Time or Mass Invisibility, any pets or followers that they may have likewise gain these effects. Pets do not count towards the target maximum for these abilities.

 

Relic Changes

  • Perilous Python: Now increases poison damage by 50% with a 10% chance to inflict lethal poison on the user (previously 30% bonus, no longer removes 10 health).
  • Brace of Knives: Now checks Line of Sight.
  • Cross of Compassion: Grants 75 HP to the user when resurrecting another player (was 50). The resurrected player now regains 50 HP if they die again within 30 seconds (was 25).
  • The Final Hour: Now inflicts a 30-second Entangle (was Hinder).
  • Scales of Balance: Now affects up to 5 targets with the lowest health in a 12-tile range, restoring health, mana, stamina, and clearing bleed and disease effects (previously was one target, 8 tiles, health only).
  • Widow’s Grief: Now also grants +25 Armor and +25 Magic Resist in addition to previous effects.
  • Beastmaster’s Horn: Now provides +25% damage, +25 Armor, +25 Magic Resist, and no longer increases pet damage taken (previously +20% damage and +20% pet damage received).

 

Quest System Integration

  • All current Time quests will migrate to the new Outlands Quest system (post-patch).
  • New quests will offer additional rewards including runes, relics, quest items, decorative items featuring new art and animations, and even titles.
  • Quest-related items with durations (e.g., Sword of ValorRobe of Humility) now have visible decay timers.

 

Travel and Utility Items

  • Colonial Waystars:
    • Require proximity to a Colonial Waystar Point (within 5 tiles), a Tripartite Time Gem, and a Colonial Gate Pass or Day Pass.
    • Usage summons a gate and begins a 6-hour cooldown.
    • Cooldown time is shown on use if unavailable.
    • (Post-patch rollout)
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  • Temporal Stone:
    • Summons a one-way gate from the Last Colony to a specific Temporal Point.
    • Operates similarly to the Colonial Waystar.
    • (Post-patch rollout)
  • New Decorative Tiles: Animated Time Carpet tiles are now available for purchase on the Infinity vendor for Infinity Coins.
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Dungeon and World Updates

  • Chests and Containers:
    • All locked and unlocked chests and containers have been reworked with enhanced loot tables.
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  • Dungeon Layout and Traps:
    • New traps (with unique effects) will be introduced throughout the dungeon (post-patch rollout).Adjustments will be made to existing quick travel points to better accommodate new content.
    • New tiles within Time that provide temporary buffs to players within a range when triggered.
    • Buffs can be enhanced with a specific dungeon item.
    • (Post-patch rollout)
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Monsters

  • Nearly all existing monsters have had their abilities adjusted, and many now feature new, unique abilities. Some are reactive to player actions and can be mitigated or avoided.
  • There are a number of brand new monsters with new abilities that will populate the dungeon post-patch.
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  • Many monster abilities can now be diminished via specific quest items or rewards.
  • Red-named monsters and new menageries are being added (post-patch rollout).
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  • Most monsters deal less bonus damage to pets, and some have been drastically reduced.
  • New Colony Guard NPCs will populate the Last Colony and appear in random encounters (post-patch rollout).
  • Silver creatures (Silver Serpents, Wolves, Bears, Hinds, Animated Weapons, and Elementals) have been buffed and all of them now have some unique abilities to either increase their damage or add debuffs to their foes.
  • Monsters with enhanced abilities have had their difficulty scaling increased, which improves gold, experience, and loot yields.
  • Certain monsters have increased drop chances for specific runes and relics.
  • Many rare drops in Time now have a chance to appear with a special hue, including both existing and newly added drops.
  • A number of monsters now drop new unique and rare items.
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Feedback

There are a lot of changes to Time made with this patch. Although we tested things as much as we could, there are bound to be some bugs or issues that crop up from these changes. If you discover a bug or an extreme balance issue, please relate the feedback to me (Erik Gray) in Discord. There will likely be some adjustments and tweaks to monsters, items, and other elements for final balancing based on observations and feedback.

Thank you!