Message of the Day We’ve implemented a Message of the Day system to notify players upon login of any critical issues currently on the server (such as new Content Patches, Mandatory Updates, etc) Players can click the Read button to view a popup summary of the issue or click the Dismiss button to skip […]
The Ossuary Reclamation has been completed! Arthus, the Historical Preservation Officer, would like to thank the over 460 Delvers that helped find and appraise the Ossuary Artifacts! Congrats to Boosoof on leading the charge and unleashing the terrors of levels 3.5 and 4! Ossuarian Hieroglyphs are now dropping in Ossuary 4! Combine multiple panels into complete […]
Ship Spawns NPC Ship Spawn Rate is now doubled Aspect Special All Aspect Weapon/Spell specials are now treated as “Pure” damage and no longer affected by Armor (exception for Artisan and Command “buffs”) Shadow Aspect Weapon special damage bonus now triggers .05 seconds after a melee backstab, and so its damage bonus is separate from […]
There is a busy weekend ahead of us on Outlands! Here is the upcoming schedule: Saturday 4:00PM EST: Spring Series 1v1 Tournament Saturday 5:30PM EST: The Drowning Sands – final Ossuary Campaign Event! Saturday ?:?? PM EST: Ossuary 4 Reclamation Event begins! The 3rd 1v1 Order Tournament in the Spring Series will begin Saturday, February […]
Throughout Valentine’s Day, as part of @Luthius‘ most recent patch, players may find themselves experiencing more “bloody” deaths than usual and find that their heart belongs to someone else… This means when you chop up someones corpse…Who’s heart have you stolen this VDay? Post any hearts you’ve obtained on the forums and you might get something for […]
Bloody Valentines Day Blood Aspect is now available to players and Blood Aspect Items (such as Cores, Extracts, etc) will now begin appearing in the world Throughout Valentines Day, players may find themselves experiencing more “bloody” deaths than usual and find that their heart belongs to someone else… Ossuary Event and Expansion Code has been […]
Poker Revisions Overhauled much of the code calcuating hand ranks / hand comparisons and distribution handling to fix a large number of remaining bugs in the poker system Implemented Vorspire’s new FastGump system which virtually eliminates gump (i.e. menu) flicker for poker (we’ll be updating most of our other game system’s gump/menus to use the […]
Read the full report on the official forum post and below for an excerpt: As blood continues to spill in the sand across the vast Cambrian Desert, and the origins still yet unknown, both Cambrian and Prevalian scouts have confirmed the same thing: the danger is far from over – and in fact, it has […]