PATCH: March 16
03 / 16 / 2019Please click the title above to review the patch notes.
St. Patrick’s Day
- Added Shimmer Shamrock cloth (hue 2664) to the Prevalia Market Merchant as a very limited-time cloth this weekend
- We will be doing a small St. Patrick’s day event on Monday the 18th
Aspect Gear
- Players are now allowed to keep one Aspect Weapon, one Aspect Spellbook, and one Aspect Armor set in their bank (without it losing it’s aspect)
- If a player activates another aspect, however, any stored aspect item in their bankbox of that same type (weapon/spellbook/armor set) will lose it’s aspect
Faction Struggles
- The effective “Zone” for each Faction Struggle now is its respective entire town guard zone (players are considered to leave a Faction Struggle area now when leaving the town)
- Players who are participating in a Faction Struggle should no longer be able to perform any Harmful/Beneficial actions against non-Participants and vice versa (unless the target player is Criminal)
- Added a 5 minute post-Faction Struggle threshold for Murderers not to be guardwhacked while in that respective town
- Players who spawn at a Respawn zone (and not a Capture Zone) will appear at the location hidden, along with their followers, and will not make a “spawn” sound
Corpse Creek Contest
- Fixed an issue where players in houses were counting as valid participants for control in the Corpse Creek Contest
- Changed the text hue of the “A Corpse Creek Contest has begun”
- Added an aditional notification 5 seconds after a Faction Struggle ends notifying players that a Corpse Creek Contest will begin shortly
Murderer Resurrection
- Fixed an issue where Murderer players weren’t receiving the Murderer Resurrection Gump upon resurrection (was always treating player as having been killed in a “Ress Penalty Free Zone”)
- Fixed an issue where Murderers resurrecting sometimes wouldnt receive their required Account Aggression Restriction
Account Aggression Restriction
- Players who have an Account Aggression Restriction in place can no longer cast any harmful summons (Blade Spirits / Energy Vortex), harmful field spells (Fire Field, Poison Field, Paralyze Field) or AoE spells (Mass Curse, Meteor Swarm, Chain Lighting, Earthquake)
Field Spells and Moongates/Teleporters
- Players can no longer cast Fire Fields, Poison Fields, and Paralyze Fields within 5 tiles of a Moongate or Teleporter (mechanic already applies to Wall of Stone and Energy Field)
- Any part of a field that extends out within 5 tiles of a Moongate / Teleporter won’t be created
House Resurrection
- Players may only resurrect inside of houses if they are Friended, Co-Owner, or Owners to it
Player Spell Hues
- Fixed a large number of issues with Player Customization Spell Hues in game as well as displayed hues icons in the Spell Hues Menu
- Updated several existing spell hue colors to better match the respective clothing hue / item hue (the hue in the Spell Hue Menu will reflect the adjusted hue number)
Guilds
- A player who leaves a guild or is dismissed from a guild cannot rejoin another guild for 1 hour
Magic Spellbooks
- Magic Spellbooks now display an overhead text message when at 20% and 10% uses remaining (and will break when at 0% uses remaining)
House Lockdowns / Secures
- Fixed a text display issue when locking down / releasing items where the system message text was not factoring in secure containers into the player’s remaining lockdown numbers
Clothing Alteration Kits / Dye Tubs
- Players can no longer dye or alter a clothing/headgear’s hue while it has an Aspect activated
Ships
- Players can now launch ships while on Houseboats
- A player firing a ship’s cannons will now be revealed
- Fixed an issue where loot drop Ship Upgrade Deeds would sometimes occur that displayed as “Privateer” outfitting upgrade but would actually be a “blank” upgrade (and would show as blank when installed)
Animal Taming
- Fixed an issue where players were able to gain taming skill on previously tamed creatures
- Fixed a math rounding error with Passive Animal Taming gains that would sometimes result in players going slightly over the 2.5 Passive Taming Skill Gain cap
Movement Speed Throttles
- Added some additional safety mechanics to prevent any form of “Speedhack” or issues where players “appear” to be moving faster than possible or floating
Explosive Containers
- Fixed an issue where player-made explosive containers were dealing much less damage than intended
Arms Lore Context Menu
- Removed the Arms Lore Context Menu Entry on Weapons, Armor, Instruments, and Magic Spellbooks
Disguise Kits
- If a player attempts to enter an invalid name while using a Mastercrafted Disguise kit, it will no longer automatically proceed with applying the disguise (will randomly assign a new name but stay in the Disguise Kit gump menu)
Shields
- Dyed Shields can no longer be added to Storage Shelves
- Single-clicking a Dyed Shield should now display the hue number
Storage Shelves
- Players should now be able to add Veterinary Supplies, Boarding Ropes, and Ship Repair Kits to storage shelves
Society Jobs
- Removed old Aspect Mould items from Society Jobs list and replaced with Aspect Kits
MobileDeltas (Status Bars / Player Values Updates)
- Fixed an issue where poisoned players / creatures sometimes wouldn’t display a green statusbar
- Fixed a crash issue related to with player values changing