PATCH: July 3 – Poison Changes, Creature Specials and more

Poison

  • The TasteID skill will no longer reduce a target creature’s Poison Resistance (TasteID will still continue to increase Poison Damage as normal, and players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
  • Most creatures with Poison Resistance will now have a Minimum Poison Resistance that they cannot be reduced below with effects (will typically be 1/4th of their normal Poison Resistance, but may be higher for harder content and Bosses)

Hidden Players

  • If a player is Hidden and they currently have Poison effects active on multiple creatures, each time a Poison Tick occurs on one of those creatures it will have a (33% (Total Creatures Poisoned – 1)) chance to resolve the poison’s damage as Lesser Poison instead of their actual poison level

Example
Player A is hidden and has a single creature poisoned: poison ticks on that creature will resolve as normal

Player B is hidden and currently has 3 different creatures poisoned: each of those creatures will have a ((3 – 1) * 33%) = 66% chance when resolving poison ticks to resolve their damage as Lesser Poison

Creature Special Resistance

  • Higher level creatures (and most Bosses) may now have Special Resistance which provides them with a varying chance to ignore Disease or Bleed ticks

Creature Armor Minimums

  • A number of creatures may now have a Armor Minimum which is the minimum value their Armor Rating can be reduced to by player or follower effects such as “Pierce”
  • If a creature does have an Armor Minimum, any mechanic that normally would trigger when the creature’s Armor Rating is lowered to 0 or below (such as the Macing Weapon Special) will instead trigger if their Armor is reduced to their Armor Minimum
  • Any Melee Attack that Ignores Armor on a creature will resolve damage using the creature’s Armor Minimum
  • Tamed or Summoned Followers will not have Armor Minimums

Creature Magic Resist Minimums

  • A number of creatures may now have a Magic Resist Minimum which is the minimum value their Magic Resist can be reduced to by player or follower effects such as “Hex”
  • If a creature does have a Magic Resist Minimum, any mechanic that normally would trigger when the creature’s Magic Resist is lowered to 0 or below will instead trigger if their Magic Resist is reduced to their Magic Resist Minimum
  • Any Spellcast that Ignores Magic Resist on a creature will resolve damage using the creature’s Magic Resist Minimum
  • Tamed or Summoned Followers will not have Magic Resist Minimums

Aspects

  • Fixed an issue that was causing Ground Trap detonations to not trigger Aspect Weapon/Spellbook Specials for the Gadget Aspect

Creature Spawns

  • Fixed an issue that was causing a number of Wilderness creatures to spawn inside of player houses/courtyards

Achievements

  • Players can now qualify for Server Firsts for Redline Trophies
  • Netherzone Trophies should now correctly appear as a category in the Trophies page for Achievements (their data was being tracked, just not displaying the entries in the Achievements menu)
  • Fixed an issue with a number of Antiquity Registrations not applying towards Mythical Achievements

Explosion Potions

  • Drastically reduced the damage that Explosion Potions will inflict on Ships

Archeology Desks

  • Players must now be a co-owner of a house in order to Add/Remove/Assemble any Fossil Collections at an Archeology Desk

Mastery Chain Links

  • Fixed an issue where Follower Damage Resistance Mastery Chain Links would not grant their full benefit

Time Dungeon Monsters

  • The stats and skills of many monsters in Time Dungeon have been rebalanced
  • A number of monsters in Time Dungeon have new abilities

Time Dungeon Runes

  • Time Runes now take 0.5 seconds to cast per Circle (previously was 1.0s)

A large number of changes have been made to handling for specific Time Runes, and updated descriptions can be found below with Patch Changes highlighted in ORANGE text:

Knock (Ex Ylem)

  • 1st Circle Rune
  • All Doors within 3 tiles become opened and stay unlocked for 15 seconds
  • Each Chest within 3 tiles has a 50% chance to become unlocked

Bonus Per Codex Upgrade Tier

  • Door unlock duration increased by 5 seconds
  • +10% Chest Unlock chance
  • 10% Chance to not consume Rune on usage
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Mend (Rel Mani)

  • 1st Circle Rune
  • Heals 50 Health immediately
  • Heals 20 Health every 2 seconds for 10 seconds
  • Has a 50% chance to remove each Bleed and Disease effect on player

Bonus Per Codex Upgrade Tier

  • Immediate Healing increased by 10
  • Healing duration increased by 2 seconds
  • Bleed and Disease removal chance increased by 10%
  • 1 Additional random player within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Iron Flesh (In Ylem Sanct)

  • 1st Circle Rune
  • 10 Minute duration
  • Applies 5 Physical Barrier charges to player
  • Any Melee Attack inflicting more than 20 Damage to the player will be reduced to 20 Damage and consume 1 Physical Barrier charge
  • Players cannot have more than 10 charges stored

Bonus Per Codex Upgrade Tier

  • +1 Barrier Charge applied
  • 1 Additional random player within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Magic Ward (In Ort Sanct)

  • 1st Circle Rune
  • 10 Minute duration
  • Applies 5 Magical Barrier charges to player
  • Any Spell inflicting more than 20 Damage to the player will be reduced to 20 Damage and consume 1 Magical Barrier charge
  • Players cannot have more than 10 charges stored

Bonus Per Codex Upgrade Tier

  • +1 Barrier charge applied
  • 1 Additional random player within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Fortify Rations (In Xen Mani)

  • 1st Circle Rune
  • 5 Minute duration
  • Increases player’s Effective Cooking Skill by 50
  • 4 Additional random players within 8 tiles will also be affected

Bonus Per Codex Upgrade Tier

  • +1 Minute duration
  • 2 Additional random players within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Repel (In Bet Rel)

  • 2nd Circle Rune
  • Applies a 5 tile Knockback effect to all creatures within 5 tiles (max of 5 creatures affected)
  • Applies a Hinder effect of 2.5 seconds
  • If Knockback causes creature to collide with a wall or immovable object, they will take 2500 Damage and suffer a Hinder effect of 5 seconds

Bonus Per Codex Upgrade Tier

  • Knockback distance and radius increased by 1
  • +1 Max Creatures Affected
  • +20% duration to Hinder effects
  • +500 Damage on collision
  • 5% Chance to not consume Rune on usage
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Timely Wealth (Kal Tym Ylem)

  • 2nd Circle Rune
  • Create a randomized Time Dungeon equipment item in the player’s backpack
  • Has a 25% chance to create a Timely Bank Note in the player’s backpack

Bonus Per Codex Upgrade Tier

  • +5% chance for an additional Time Dungeon equipment item to appear
  • +5% chance for Timely Bank Note to appear
  • 5% Chance to not consume Rune on usage
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Wild Creatures (In Bet Xen)

  • 2nd Circle Rune
  • 2.5 Minute duration
  • A Silver Serpent, Silver BearSilver Stag, and Silver Wolf appear as allied creatures at location
  • Creatures are dismissed when duration ends (unless killed beforehand)

Bonus Per Codex Upgrade Tier

  • +30 Second duration
  • Damage of creatures increased by 20%
  • Hit Points of creatures increased by 20%
  • 5% Chance to not consume Rune on usage
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Mass Invisibility (In Vas Quas)

  • 2nd Circle Rune
  • Applies the Invisibility Spell immediately
  • Grants 10 Stealth Steps, which can be used regardless of skill, within the next 2 minutes (or until revealed)
  • 4 Additional random players within 8 tiles will also be affected

Bonus Per Codex Upgrade Tier

  • +2 Stealth Steps received
  • 2 Additional random players within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Negate Time (Xen Corp Tym)

  • 2nd Circle Rune
  • 5 Minute duration
  • Gain immunity to Time Rift, Time Vortex, Pilgrim’s Curse, Leper’s Curse, Bleeding Sand, and Miasma effects
  • 4 Additional random players within 8 tiles will also be affected

Bonus Per Codex Upgrade Tier

  • +1 Minute duration
  • 2 Additional random players within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Refresh (In Mani Ort)

  • 3rd Circle Rune
  • 5 Minute duration
  • Players will regain 5 Health, 5 Stam, and 5 Mana every 15 seconds
  • 4 Additional random players within 8 tiles will also be affected

Bonus Per Codex Upgrade Tier

  • +1 Minute duration
  • 2 Additional random player within 8 tiles will also be affected
  • 5% Chance to not consume Rune on usage
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Bloom (In Vas Ort)

  • 3rd Circle Rune
  • 2.5 minute duration
  • Creates a Bloom effect at location
  • Every 15 seconds will create an allied Noxweed near the Bloom location, if one does not currently exist
  • Every 15 seconds a random player within 8 tiles of Bloom location will have all Poison, Bleed, and Disease effects removed
  • Noxweed is dismissed when duration ends

Bonus Per Codex Upgrade Tier

  • +30 Second duration
  • Noxweed and Effect Removal interval reduced by 1 second
  • 5% Chance to not consume Rune on usage
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Awaken Earth (An Zu Ylem)

  • 3rd Circle Rune
  • 2.5 Minute duration
  • Creates 2 allied Silver Elementals at location
  • Silver Elementals are dismissed when duration ends (unless killed beforehand)

Bonus Per Codex Upgrade Tier

  • +30 Second duration
  • Damage of Silver Elementals increased by 20%
  • Hit Points of Silver Elementals increased by 20%
  • 5% Chance to not consume Rune on usage
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Conjure Potion (In Bet Wis)

  • 3rd Circle Rune
  • Creates a blessed Omni Potion in the player’s backpack that only that player may use
  • 4 Additional random players within 8 tiles will also receive Omni Potions

Bonus Per Codex Upgrade Tier

  • 2 Additional random players within 8 tiles will also receive Omni Potions
  • 5% Chance to not consume Rune on usage
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Omni Potion

  • Blessed
  • Restores 60 Health
  • Restores 80 Stamina
  • Restores 40 Mana
  • Players may use an Omni Potion at most once every 30 seconds
  • Will be deleted if ever removed from Time Dungeon
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Circle of Power (In Vas Ort Grav)

  • 3rd Circle Rune
  • 30 Second duration
  • Creates a Circle of Power effect at location
  • Players within 6 tiles of Circle of Power effect receive a Damage Bonus of +20%

Bonus Per Codex Upgrade Tier

  • +6 Second duration
  • 5% Chance to not consume Rune on usage
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Tremor (Kal Vas Rel Ylem)

  • 4th Circle Rune
  • Inflicts 5000 Damage to each creature within 5 tiles (max of 5 creatures affected)
  • Applies a Pierce effect of 50 and Hex effect of 100 for 15 seconds

Bonus Per Codex Upgrade Tier

  • Damage increased by 1000
  • +1 Radius
  • +1 Max Creatures Affected
  • Pierce and Hex duration increased by 3 seconds
  • 5% Chance to not consume Rune on usage
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Meteor Shower (Kal Des Flam Hur)

  • 4th Circle Rune
  • 10 Second duration
  • Creates a Meteor Shower effect at location
  • Every 2 seconds will inflict 1500 Damage to each creature within 5 tiles of Meteor Shower location (max of 5 creatures affected)

Bonus Per Codex Upgrade Tier

  • +2 Second duration
  • +1 Radius
  • +1 Max Creatures Affected
  • 5% Chance to not consume Rune on usage
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Animated Weapon (In Jux Por Ylem)

  • 4th Circle Rune
  • 2.5 Minute duration
  • Creates an allied Silver Weapon at location
  • Silver Weapon is dismissed when duration ends (unless killed beforehand)

Bonus Per Codex Upgrade Tier

  • +30 Second duration
  • Attack Speed of Silver Weapon increased by 20%
  • Damage of Silver Weapon increased by 20%
  • 5% Chance to not consume Rune on usage
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Silver Sapling (In Vas Ort Mani)

  • 4th Circle Rune
  • 10 Minute duration
  • Creates a Silver Sapling at location
  • Every 15 seconds will restore 25 health to a random player within 8 tiles of Silver Sapling location
  • Players can resurrect at a Silver Sapling similar to an Ankh

Bonus Per Codex Upgrade Tier

  • +2 Minute duration
  • Heal interval reduced by 1 second
  • 5% Chance to not consume Rune on usage
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Mass Sleep (In Vas Zu)

  • 4th Circle Rune
  • 15 Second duration
  • Pacifies all creatures within 10 tiles that are not currently pacified or provoked (max of 5 creatures affected)

Bonus Per Codex Upgrade Tier

  • +3 Second duration
  • +2 Radius
  • +1 Max Creatures Affected
  • 5% Chance to not consume Rune on usage
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Time Dungeon Relics

A large number of changes have been made to handling for specific Time relics, and updated descriptions can be found below with Patch Changes highlighted in ORANGE text:

Shrieking Mandrake

  • Increases Damage Dealt by player by 20% for 2 minutes
  • Increases Aggro generated by player by 200% for 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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Mirror of Reflection

  • Applies a 50% chance for any Spells to be reflected at their caster for 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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The Final Hour

  • Applies a 30 second Hinder effect to the creature with the most remaining Hit Points within 8 tiles
  • Target cannot be Hindered by this effect more than once
  • 5 Minute Cooldown
  • Has 3 charges
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Scale of Balance

  • The player with the lowest Hit Points within 8 tiles is healed to match the acting player’s Hit Points
  • 2 Minute Cooldown
  • Has 5 charges
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Brace of Knives

  • Inflicts 4000 Damage to 5 random creatures within 8 tiles
  • 5 Minute Cooldown
  • Has 3 charges
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Barrel of Filth

  • Applies a Disease effect on 3 random creatures within 3 tiles, which will inflict 6000 Damage over 20 seconds
  • 5 Minute Cooldown
  • Has 3 charges
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Murder of Crows

  • For the next 2 minutes, the first successful Melee Attack or Spellcast on the player every 5 seconds will result in the attacker receiving 1000 Damage
  • 5 Minute Cooldown
  • Has 3 charges
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Cross of Compassion

  • For the next 2 minutes, if player Resurrects another player, the target player will resurrect with an additional 50 Hit Points
  • For 30 seconds after resurrection, the first time resurrected player is reduced to 0 Hit Points, they will instead be restored to 25 Hit Points
  • 5 Minute Cooldown
  • Has 5 charges
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Widow’s Grief

  • Increases Healing dealt by player by 33% for 2 minutes
  • Reduces Aggro generated by player by 50% for 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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Apothecary Wheel

  • Damage from Disease and Bleed ticks reduced by 50% for 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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Prodigy Fiddle

  • For the next 2 minutes, player’s Effective Barding Skill is increased by 50 and their Barding effects are immune to Barding Breaks
  • 5 Minute Cooldown
  • Has 3 charges
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Warning Canary

  • The first time within the next 2 minutes that the player is reduced to 0 Hit Points, they will instead be restored to 25 Hit Points
  • 5 Minute Cooldown
  • Has 3 charges
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Vile Concoction

  • Cures Poison and grants immunity to Poison for 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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Divination Orb

  • Each Hidden creature within 18 tiles is Revealed, becomes Hindered for 10 seconds, and player inflicts 5000 Damage on them
  • 5 Minute Cooldown
  • Has 3 charges
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Tyromancer’s Cache

  • Creates 3 Tyromancer’s Cheese items in the player’s backpack
  • Consuming a Tyromancer’s Cheese will restore 20 Hit Points, 40 Stamina, and 10 Mana
  • Players can only consume 1 Tyromancer’s Cheese every 30 seconds
  • 5 Minute Cooldown
  • Has 3 charges
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Beastmaster Horn

  • Increases Damage Dealt by player’s Followers by 20% for the next 2 minutes
  • Increases Damage Taken by player’s Followers by 20% for the next 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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Perilous Python

  • Increases Poison Damage Dealt by player by 30% for the next 2 minutes
  • While effect is active, whenever player applies a new Poison effect to any creature, the player has a 10% chance to lose 10 Health (unpreventable) and be inflicted with Lethal Poison
  • 5 Minute Cooldown
  • Has 3 charges
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Bomb Cluster

  • Will detonate after 5 seconds and inflict 5000 Damage on 5 randomized creatures within 3 tiles
  • Will break any Destructible Terrain or Breakable Dungeon Objects within 3 tiles
  • Player will lose 50 Health (unpreventable) if caught within blast radius on detonation
  • 5 Minute Cooldown
  • Has 3 charges
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Statue of the Siren

  • Increases Damage Resistance by player by 15% for 2 minutes
  • Increases Aggro generated by player by 200% for 2 minutes
  • 5 Minute Cooldown
  • Has 3 charges
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Rose of Fading Beauty

  • Melee and Spell Damage Dealt by player increased by 20% for 5 minutes
  • Bonus to Damage Dealt is reduced by 1% every 15 seconds while effect is active
  • 10 Minute Cooldown
  • Has 3 charges
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