PATCH: July 3 – Poison Changes, Creature Specials and more
07 / 03 / 2024Poison
- The TasteID skill will no longer reduce a target creature’s Poison Resistance (TasteID will still continue to increase Poison Damage as normal, and players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
- Most creatures with Poison Resistance will now have a Minimum Poison Resistance that they cannot be reduced below with effects (will typically be 1/4th of their normal Poison Resistance, but may be higher for harder content and Bosses)
Hidden Players
- If a player is Hidden and they currently have Poison effects active on multiple creatures, each time a Poison Tick occurs on one of those creatures it will have a (33% (Total Creatures Poisoned – 1)) chance to resolve the poison’s damage as Lesser Poison instead of their actual poison level
Example
Player A is hidden and has a single creature poisoned: poison ticks on that creature will resolve as normal
Player B is hidden and currently has 3 different creatures poisoned: each of those creatures will have a ((3 – 1) * 33%) = 66% chance when resolving poison ticks to resolve their damage as Lesser Poison
Creature Special Resistance
- Higher level creatures (and most Bosses) may now have Special Resistance which provides them with a varying chance to ignore Disease or Bleed ticks
Creature Armor Minimums
- A number of creatures may now have a Armor Minimum which is the minimum value their Armor Rating can be reduced to by player or follower effects such as “Pierce”
- If a creature does have an Armor Minimum, any mechanic that normally would trigger when the creature’s Armor Rating is lowered to 0 or below (such as the Macing Weapon Special) will instead trigger if their Armor is reduced to their Armor Minimum
- Any Melee Attack that Ignores Armor on a creature will resolve damage using the creature’s Armor Minimum
- Tamed or Summoned Followers will not have Armor Minimums
Creature Magic Resist Minimums
- A number of creatures may now have a Magic Resist Minimum which is the minimum value their Magic Resist can be reduced to by player or follower effects such as “Hex”
- If a creature does have a Magic Resist Minimum, any mechanic that normally would trigger when the creature’s Magic Resist is lowered to 0 or below will instead trigger if their Magic Resist is reduced to their Magic Resist Minimum
- Any Spellcast that Ignores Magic Resist on a creature will resolve damage using the creature’s Magic Resist Minimum
- Tamed or Summoned Followers will not have Magic Resist Minimums
Aspects
- Fixed an issue that was causing Ground Trap detonations to not trigger Aspect Weapon/Spellbook Specials for the Gadget Aspect
Creature Spawns
- Fixed an issue that was causing a number of Wilderness creatures to spawn inside of player houses/courtyards
Achievements
- Players can now qualify for Server Firsts for Redline Trophies
- Netherzone Trophies should now correctly appear as a category in the Trophies page for Achievements (their data was being tracked, just not displaying the entries in the Achievements menu)
- Fixed an issue with a number of Antiquity Registrations not applying towards Mythical Achievements
Explosion Potions
- Drastically reduced the damage that Explosion Potions will inflict on Ships
Archeology Desks
- Players must now be a co-owner of a house in order to Add/Remove/Assemble any Fossil Collections at an Archeology Desk
Mastery Chain Links
- Fixed an issue where Follower Damage Resistance Mastery Chain Links would not grant their full benefit
Time Dungeon Monsters
- The stats and skills of many monsters in Time Dungeon have been rebalanced
- A number of monsters in Time Dungeon have new abilities
Time Dungeon Runes
- Time Runes now take 0.5 seconds to cast per Circle (previously was 1.0s)
A large number of changes have been made to handling for specific Time Runes, and updated descriptions can be found below with Patch Changes highlighted in ORANGE text:
Knock (Ex Ylem)
- 1st Circle Rune
- All Doors within 3 tiles become opened and stay unlocked for 15 seconds
- Each Chest within 3 tiles has a 50% chance to become unlocked
Bonus Per Codex Upgrade Tier
- Door unlock duration increased by 5 seconds
- +10% Chest Unlock chance
- 10% Chance to not consume Rune on usage
Mend (Rel Mani)
- 1st Circle Rune
- Heals 50 Health immediately
- Heals 20 Health every 2 seconds for 10 seconds
- Has a 50% chance to remove each Bleed and Disease effect on player
Bonus Per Codex Upgrade Tier
- Immediate Healing increased by 10
- Healing duration increased by 2 seconds
- Bleed and Disease removal chance increased by 10%
- 1 Additional random player within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Iron Flesh (In Ylem Sanct)
- 1st Circle Rune
- 10 Minute duration
- Applies 5 Physical Barrier charges to player
- Any Melee Attack inflicting more than 20 Damage to the player will be reduced to 20 Damage and consume 1 Physical Barrier charge
- Players cannot have more than 10 charges stored
Bonus Per Codex Upgrade Tier
- +1 Barrier Charge applied
- 1 Additional random player within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Magic Ward (In Ort Sanct)
- 1st Circle Rune
- 10 Minute duration
- Applies 5 Magical Barrier charges to player
- Any Spell inflicting more than 20 Damage to the player will be reduced to 20 Damage and consume 1 Magical Barrier charge
- Players cannot have more than 10 charges stored
Bonus Per Codex Upgrade Tier
- +1 Barrier charge applied
- 1 Additional random player within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Fortify Rations (In Xen Mani)
- 1st Circle Rune
- 5 Minute duration
- Increases player’s Effective Cooking Skill by 50
- 4 Additional random players within 8 tiles will also be affected
Bonus Per Codex Upgrade Tier
- +1 Minute duration
- 2 Additional random players within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Repel (In Bet Rel)
- 2nd Circle Rune
- Applies a 5 tile Knockback effect to all creatures within 5 tiles (max of 5 creatures affected)
- Applies a Hinder effect of 2.5 seconds
- If Knockback causes creature to collide with a wall or immovable object, they will take 2500 Damage and suffer a Hinder effect of 5 seconds
Bonus Per Codex Upgrade Tier
- Knockback distance and radius increased by 1
- +1 Max Creatures Affected
- +20% duration to Hinder effects
- +500 Damage on collision
- 5% Chance to not consume Rune on usage
Timely Wealth (Kal Tym Ylem)
- 2nd Circle Rune
- Create a randomized Time Dungeon equipment item in the player’s backpack
- Has a 25% chance to create a Timely Bank Note in the player’s backpack
Bonus Per Codex Upgrade Tier
- +5% chance for an additional Time Dungeon equipment item to appear
- +5% chance for Timely Bank Note to appear
- 5% Chance to not consume Rune on usage
Wild Creatures (In Bet Xen)
- 2nd Circle Rune
- 2.5 Minute duration
- A Silver Serpent, Silver Bear, Silver Stag, and Silver Wolf appear as allied creatures at location
- Creatures are dismissed when duration ends (unless killed beforehand)
Bonus Per Codex Upgrade Tier
- +30 Second duration
- Damage of creatures increased by 20%
- Hit Points of creatures increased by 20%
- 5% Chance to not consume Rune on usage
Mass Invisibility (In Vas Quas)
- 2nd Circle Rune
- Applies the Invisibility Spell immediately
- Grants 10 Stealth Steps, which can be used regardless of skill, within the next 2 minutes (or until revealed)
- 4 Additional random players within 8 tiles will also be affected
Bonus Per Codex Upgrade Tier
- +2 Stealth Steps received
- 2 Additional random players within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Negate Time (Xen Corp Tym)
- 2nd Circle Rune
- 5 Minute duration
- Gain immunity to Time Rift, Time Vortex, Pilgrim’s Curse, Leper’s Curse, Bleeding Sand, and Miasma effects
- 4 Additional random players within 8 tiles will also be affected
Bonus Per Codex Upgrade Tier
- +1 Minute duration
- 2 Additional random players within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Refresh (In Mani Ort)
- 3rd Circle Rune
- 5 Minute duration
- Players will regain 5 Health, 5 Stam, and 5 Mana every 15 seconds
- 4 Additional random players within 8 tiles will also be affected
Bonus Per Codex Upgrade Tier
- +1 Minute duration
- 2 Additional random player within 8 tiles will also be affected
- 5% Chance to not consume Rune on usage
Bloom (In Vas Ort)
- 3rd Circle Rune
- 2.5 minute duration
- Creates a Bloom effect at location
- Every 15 seconds will create an allied Noxweed near the Bloom location, if one does not currently exist
- Every 15 seconds a random player within 8 tiles of Bloom location will have all Poison, Bleed, and Disease effects removed
- Noxweed is dismissed when duration ends
Bonus Per Codex Upgrade Tier
- +30 Second duration
- Noxweed and Effect Removal interval reduced by 1 second
- 5% Chance to not consume Rune on usage
Awaken Earth (An Zu Ylem)
- 3rd Circle Rune
- 2.5 Minute duration
- Creates 2 allied Silver Elementals at location
- Silver Elementals are dismissed when duration ends (unless killed beforehand)
Bonus Per Codex Upgrade Tier
- +30 Second duration
- Damage of Silver Elementals increased by 20%
- Hit Points of Silver Elementals increased by 20%
- 5% Chance to not consume Rune on usage
Conjure Potion (In Bet Wis)
- 3rd Circle Rune
- Creates a blessed Omni Potion in the player’s backpack that only that player may use
- 4 Additional random players within 8 tiles will also receive Omni Potions
Bonus Per Codex Upgrade Tier
- 2 Additional random players within 8 tiles will also receive Omni Potions
- 5% Chance to not consume Rune on usage
Omni Potion
- Blessed
- Restores 60 Health
- Restores 80 Stamina
- Restores 40 Mana
- Players may use an Omni Potion at most once every 30 seconds
- Will be deleted if ever removed from Time Dungeon
Circle of Power (In Vas Ort Grav)
- 3rd Circle Rune
- 30 Second duration
- Creates a Circle of Power effect at location
- Players within 6 tiles of Circle of Power effect receive a Damage Bonus of +20%
Bonus Per Codex Upgrade Tier
- +6 Second duration
- 5% Chance to not consume Rune on usage
Tremor (Kal Vas Rel Ylem)
- 4th Circle Rune
- Inflicts 5000 Damage to each creature within 5 tiles (max of 5 creatures affected)
- Applies a Pierce effect of 50 and Hex effect of 100 for 15 seconds
Bonus Per Codex Upgrade Tier
- Damage increased by 1000
- +1 Radius
- +1 Max Creatures Affected
- Pierce and Hex duration increased by 3 seconds
- 5% Chance to not consume Rune on usage
Meteor Shower (Kal Des Flam Hur)
- 4th Circle Rune
- 10 Second duration
- Creates a Meteor Shower effect at location
- Every 2 seconds will inflict 1500 Damage to each creature within 5 tiles of Meteor Shower location (max of 5 creatures affected)
Bonus Per Codex Upgrade Tier
- +2 Second duration
- +1 Radius
- +1 Max Creatures Affected
- 5% Chance to not consume Rune on usage
Animated Weapon (In Jux Por Ylem)
- 4th Circle Rune
- 2.5 Minute duration
- Creates an allied Silver Weapon at location
- Silver Weapon is dismissed when duration ends (unless killed beforehand)
Bonus Per Codex Upgrade Tier
- +30 Second duration
- Attack Speed of Silver Weapon increased by 20%
- Damage of Silver Weapon increased by 20%
- 5% Chance to not consume Rune on usage
Silver Sapling (In Vas Ort Mani)
- 4th Circle Rune
- 10 Minute duration
- Creates a Silver Sapling at location
- Every 15 seconds will restore 25 health to a random player within 8 tiles of Silver Sapling location
- Players can resurrect at a Silver Sapling similar to an Ankh
Bonus Per Codex Upgrade Tier
- +2 Minute duration
- Heal interval reduced by 1 second
- 5% Chance to not consume Rune on usage
Mass Sleep (In Vas Zu)
- 4th Circle Rune
- 15 Second duration
- Pacifies all creatures within 10 tiles that are not currently pacified or provoked (max of 5 creatures affected)
Bonus Per Codex Upgrade Tier
- +3 Second duration
- +2 Radius
- +1 Max Creatures Affected
- 5% Chance to not consume Rune on usage
Time Dungeon Relics
A large number of changes have been made to handling for specific Time relics, and updated descriptions can be found below with Patch Changes highlighted in ORANGE text:
Shrieking Mandrake
- Increases Damage Dealt by player by 20% for 2 minutes
- Increases Aggro generated by player by 200% for 2 minutes
- 5 Minute Cooldown
- Has 3 charges
Mirror of Reflection
- Applies a 50% chance for any Spells to be reflected at their caster for 2 minutes
- 5 Minute Cooldown
- Has 3 charges
The Final Hour
- Applies a 30 second Hinder effect to the creature with the most remaining Hit Points within 8 tiles
- Target cannot be Hindered by this effect more than once
- 5 Minute Cooldown
- Has 3 charges
Scale of Balance
- The player with the lowest Hit Points within 8 tiles is healed to match the acting player’s Hit Points
- 2 Minute Cooldown
- Has 5 charges
Brace of Knives
- Inflicts 4000 Damage to 5 random creatures within 8 tiles
- 5 Minute Cooldown
- Has 3 charges
Barrel of Filth
- Applies a Disease effect on 3 random creatures within 3 tiles, which will inflict 6000 Damage over 20 seconds
- 5 Minute Cooldown
- Has 3 charges
Murder of Crows
- For the next 2 minutes, the first successful Melee Attack or Spellcast on the player every 5 seconds will result in the attacker receiving 1000 Damage
- 5 Minute Cooldown
- Has 3 charges
Cross of Compassion
- For the next 2 minutes, if player Resurrects another player, the target player will resurrect with an additional 50 Hit Points
- For 30 seconds after resurrection, the first time resurrected player is reduced to 0 Hit Points, they will instead be restored to 25 Hit Points
- 5 Minute Cooldown
- Has 5 charges
Widow’s Grief
- Increases Healing dealt by player by 33% for 2 minutes
- Reduces Aggro generated by player by 50% for 2 minutes
- 5 Minute Cooldown
- Has 3 charges
Apothecary Wheel
- Damage from Disease and Bleed ticks reduced by 50% for 2 minutes
- 5 Minute Cooldown
- Has 3 charges
Prodigy Fiddle
- For the next 2 minutes, player’s Effective Barding Skill is increased by 50 and their Barding effects are immune to Barding Breaks
- 5 Minute Cooldown
- Has 3 charges
Warning Canary
- The first time within the next 2 minutes that the player is reduced to 0 Hit Points, they will instead be restored to 25 Hit Points
- 5 Minute Cooldown
- Has 3 charges
Vile Concoction
- Cures Poison and grants immunity to Poison for 2 minutes
- 5 Minute Cooldown
- Has 3 charges
Divination Orb
- Each Hidden creature within 18 tiles is Revealed, becomes Hindered for 10 seconds, and player inflicts 5000 Damage on them
- 5 Minute Cooldown
- Has 3 charges
Tyromancer’s Cache
- Creates 3 Tyromancer’s Cheese items in the player’s backpack
- Consuming a Tyromancer’s Cheese will restore 20 Hit Points, 40 Stamina, and 10 Mana
- Players can only consume 1 Tyromancer’s Cheese every 30 seconds
- 5 Minute Cooldown
- Has 3 charges
Beastmaster Horn
- Increases Damage Dealt by player’s Followers by 20% for the next 2 minutes
- Increases Damage Taken by player’s Followers by 20% for the next 2 minutes
- 5 Minute Cooldown
- Has 3 charges
Perilous Python
- Increases Poison Damage Dealt by player by 30% for the next 2 minutes
- While effect is active, whenever player applies a new Poison effect to any creature, the player has a 10% chance to lose 10 Health (unpreventable) and be inflicted with Lethal Poison
- 5 Minute Cooldown
- Has 3 charges
Bomb Cluster
- Will detonate after 5 seconds and inflict 5000 Damage on 5 randomized creatures within 3 tiles
- Will break any Destructible Terrain or Breakable Dungeon Objects within 3 tiles
- Player will lose 50 Health (unpreventable) if caught within blast radius on detonation
- 5 Minute Cooldown
- Has 3 charges
Statue of the Siren
- Increases Damage Resistance by player by 15% for 2 minutes
- Increases Aggro generated by player by 200% for 2 minutes
- 5 Minute Cooldown
- Has 3 charges
Rose of Fading Beauty
- Melee and Spell Damage Dealt by player increased by 20% for 5 minutes
- Bonus to Damage Dealt is reduced by 1% every 15 seconds while effect is active
- 10 Minute Cooldown
- Has 3 charges