PATCH: November 28, 2018

Please click the title to review the patch notes.

 

 

 

 

Hamstring

  • Fixed an issue where players could make Hamstring attempts while not having at least 80 skill in their equipped weapon

Hiding Skill

  • Players who have already hidden via the Invisibility spell will not be considered to be in other creature’s or player’s LOS when attempting to use the Hiding skill (to become “true” hidden)

Shield Taunt

 

 

  • Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
  • Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped

Directed Taunt

  • Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases their aggro towards that creature for 20 seconds
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 20 seconds, the player’s equipped shield receives a 100% bonus to it’s AR value when determining damage reduction (only against creatures)
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt

Area Taunt

  • Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases their aggro towards all creatures within 12 tiles for 10 seconds,
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 10 seconds, the player’s equipped shield receives a 100% bonus to it’s AR value when determining damage reduction (only against creatures)
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt

Barding

Peacemaking

  • Players attempting to use Peacemaking on a creature that is currently already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt

Discordance

  • Players attempting to use Discordance on a creature that is currently already Provoked or Pacified will gain an effective barding skill bonus of 25 on the Discordance attempt

Provocation

  • Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature

Barding Songs

 

 

  • Players now have the ability when using barding skills to target the ground and activate a Barding Song that applies a bonus to nearby friendly players and creatures within 12 tiles
  • Recipients of a barding song bonus do not need to stay within 12 tiles of the bard to maintain the bonus, however
  • Barding Songs last for 5 minutes
  • A player’s barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)

Song of Provocation

  • Increases Damage Dealt by (5% * (Provocation / 100)) to creatures

Song of Discordance

  • Reduces Damage Taken by (10% * (Discordance / 100)) from creatures

Song of Peacemaking

  • Increases Melee Accuracy and Charged Spell Chance by (5% * (Peacemaking / 100)) against creatures

Spirit Speak Absorption

  • Increased the amount of charge gathered for Spirit Stones by 50%

Flame Purger and Corpse Purger

  • PvP Damage scalars for Flame Purger and Corpse Purger have been reduced to 40% (creatures default to 50% PvP scalars)