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Guild and PvP Testing Patch
Howdy folks! We have a very large new patch that is currently on the Test Center that we would be thrilled if you would play around with it and test it out. Over the next week we’ll be having some staff-led “guided” events on the test center to try to get a large number of players testing these features simultaneously and reproduce as best as we can a “live server” environment to see how these features perform.
Additionally, a large overhaul of our Accounts and Characters tracking has been implemented into this patch and we’re simultaneously testing their performance as well, so please give us feedback if you notice anything unusual about your accounts or characters. Players can access our Test Center by logging in with the normal IP Address of play.uooutlands.com but use Port 2594 (instead of 2593).
Feel free to post feedback on any of these systems both in this forum thread as well as in the Discord Bugs channel! Anything that is proceeded with (Coded) in the header is currently on the Test Center Anything that is proceded with (Soon to be coded) will appear on the Test Center in the next few days Thanks for playing with us!
Sigils and Sieges (Coded) Overview
Castle Defenses Creation
Removal and Replacement
Siege Trap Triggering
Sigil Locations Overview
Controlling Sigil Locations
Changing Castle Ownership When a new guild takes full control over all 3 Sigil Locations, they become the new Castle Owner and the following occurs:
Upgrades are as follows: Castle Gates Requires contribution of Regular Boards Requires 110 Carpentry Skill Increases the total Hit Points of Castle Gates for any castle your guild controls Castle Defenses Requires contribution of Regular Boards and Iron Ingots Requires 110 Tinkering Skill Increases the damage inflicted by Siege Mortars and Siege Traps in castles your guild controls Siege Logistics Requires contribution of Blank Maps Requires 110 Cartography Skill Increases the damage inflicted by players attacking enemy castle gates Warding Runes Requires contribution of Blank Scrolls Requires 110 Inscription Skill Increases the amount Control Progress needed for Sigil Location control in castles your guild controls Sentinel Rations Requires contribution of Meagre or Better Food Items Requires 110 Cooking Skill Increases the Hit Points of Sentinels in castles your guild controls Sentinel Weaponry Requires contribution of Iron Ingots Requires 110 Blacksmithing Skill Increases the Damage Dealt by Sentinels in castles your guild controls Sentinel Armor Requires contribution of Regular Leather Requires 110 Tailoring Skill Increases the Armor Rating of Sentinels in castles your guild controls Sentinel Supplies Requires contribution of Any Reagents Requires 110 Alchemy Skill Increases the Hit Points Regeneration of Sentinels in castles your guild controls Additional Features (Soon to be coded) While we have not yet coded the rewards for the Sigils and Sieges system, they play an integral role in incentivizing players to take part in the system The current plan for rewards is as follows: For each castle that a guild controls (and guilds may control multiple castles simultaneously) they will receive 2,500 gold per hour that will be deposited into their treasury (explained later) Additionally, ALL guildmembers in that guild gain a special Castle “Region” Bonus that will applies several dozen small bonuses to the player all simultaneously (i.e. +5% Rare Loot Drop, +5% Gold Drop, +5% Daemonic Slayer Damage, +5% Skill Gain, etc). The intent is to make sure that all players in the guild will receive some form of bonus that benefits them, and to make taking control of castles worth a guild’s time and effort. Guilds can also have multiple Castle Region Bonuses stacked, if they manage to simultaneously hold multiple castles at once Other features to be added include Results Gumps and Scoring Data
——————————————————————————————————————————– Blood Feuds (Coded)
Creating Blood Feuds
Active Blood Feuds
Blood Feud Resolution
Additional Features (Soon to be coded) We will be adding several additional features to the Blood Feuds system very soon Our intention is to add a Results Gump, similar to scores for Faction Struggles, so players can view details of the action that occurred during the blood feud Additionally, we will like to give players the opportunity to celebrate their Blood Feuds. As such, we are going to be adding the option for players to purchase Reward Statues after completion of a Blood Feud that they can place in their house that when clicked, will display details of the Blood Feud to visitors. The statues will likely come in Small, Medium, and Large variants, with a gold cost for each statue The plan is to code these additional features shortly ———————————————————————————————————————————- Guild Treasuries (Coded)
Guild Pay Periods
Treasury Overview Page
Member Balances Page
Member Transactions Page
Treasury Settings Page
———————————————- Faction and PvP Changes (Soon to be Coded) Global War
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