PATCH: May 23
05 / 23 / 2019Please click the title above to review the patch notes.
Progressive Save Timers
- Server Saves will now occur at every 10 Minutes + 1 Minute for each consecutive days of server uptime (no crashes/patches)
- For instance, if the server has been online for 5 days without crashing/patching, server saves will be occuring every 15 minutes
Lift Delays
- Performing a Lift Action (lifting an item) will no longer create a delay for players to Use an item
Disarm / Hamstring
- Fixed some issues that may have been causing some players to have their Disarm / Hamstring “untoggled” after various intervals (requiring them to re-toggle it back on)
- Players who have Hamstring or Disarm set to automatically untoggle will now receive “You may now attempt to Hamstring/Disarm your opponent” messages after swing attempts
Shrine Corruption
- Each Shrine Corruption Wave creature is now “released” from their summoning portal and appears after a random duration (3-30 seconds)
- Shrine Corruption Waves now have more creatures per wave (since creature arrival is now randomized / staggered)
- Volcanic Elemental difficulty has been increased
Custodians
- Fixed an issue where Custodians were appearing during Summoned Bosses
- Custodians will now remove any Ghost Players they come across and teleport them to the dungeon entrance
Bosses
- Hit Points for Bosses (but not Mini-Bosses) have been increased significantly (again!)
Lore Bosses
- Dramatically increased the difficulty of Lore Bosses summoned from Lore Tomes (Flamekeeper, Echo of a Lost Age, Broodbearer)
Daemon Keep
- Rift Cultists, Rift Footman, Rift Warrior, Rift Lesser Daemon, and Rift Daemon have all been increased in difficulty
- Omni Rune drop rates for creatures at Daemon Keep have been moderately reduced
Mountless Regions
- Fixed an issue where players could summon Mount Tokens in certain Mountless areas (although they would be dismissed as soon as the player moved)
Tamed Creatures
- Whenever a player or tamed/summoned creature performs a harmful action to another player’s tamed/summoned creatures, it will flag them (and their pets) as grey to the victim for the next 2 minutes (this is a safety check to ensure players can fight back against players doing harmful actions to their pets)
- Tamed/Summoned creatures that have been Pacified with Peacemaking are no longer frozen, and instead may use the following commands: Come, Follow, Stop, Move
- Fixed an issue that was causing the Mender trait to not grant the full healing bonus to pets
- Fixed an issue that was causing the Healing Rune to not grant the full healing bonus to pets
- Phoenix PvP Damage Scalar has been reduced from 0.5 to 0.4
- Tamed Creature Bleed effects against players now are spread out across 30 seconds (rather than 15) to lower their impact in PvP
Loot Drops
- Increased the chance that Treasure Maps will “upgrade” to higher levels when dropped as loot
- Increased the chance that will Magic Weapons, Magic Armor, Magic Spellbooks, and Magical Instruments upgrade to higher levels when dropped as loot
Spell Scrolls
- Casting a spell off a scroll will now effectively increase the player’s Magery by 20 both for casting success chance (currently in place) as well as for damage scaling (newly added)
- Players are still capped at having an effective max of 100 Magery for damage purposes, even with scrolls, however
Server Rankings
- Monster Shuffle Winnings should now show up on the Server Rankings page
Wilderness Spawns
- Fixed an issue that would sometimes cause wildlife to spawn in player’s houses
Creature Abilities
- Tribal Shaman’s special ability will no longer damage targets it does not have LOS to